>>718499224
>Some examples of games that can do DLSS w/o TAA, please?
Deep Rock Galactic.
But that's also a heavily stylized UE4 game, so you don't really need it in the first place.

It's still a nice game to benchmark various visual tricks and upscalers. You can even set the 3D render res to 10%, and see how much TAA alone does to "reconstruct" the image in seemingly higher res. You can also enable some traditional sharpening on it, resulting an image very close to the AMD's FSR upscaler.

Don't got good shots at hand atm, so here's a laptop screencap with the FSR scaler, set to "Performance", without any AA whatsoever.