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Thread 718490886

124 posts 36 images /v/
Anonymous No.718490886 >>718491039 >>718491162 >>718491530 >>718491850 >>718492173 >>718492692 >>718492704 >>718493269 >>718494102 >>718494225 >>718494595 >>718494705 >>718496305 >>718496890 >>718497205 >>718498952 >>718510002 >>718510006 >>718511926 >>718512180 >>718520127 >>718520942 >>718523030
What's the best AA solution and why is it TAA? All that aliasing GONE with zero performance loss? It's modern and it just works.
Anonymous No.718491010 >>718491338 >>718497204
ghosting and blur is not worth it unless you're a console player
Anonymous No.718491039 >>718492292
>>718490886 (OP)
None.
Anonymous No.718491162
>>718490886 (OP)
FXAA is miles ahead of TAA
Anonymous No.718491338 >>718491486
>>718491010
>potato peasant gets uppity again
lel
pathetic
Anonymous No.718491391 >>718491629 >>718492402 >>718492639 >>718496720 >>718500628 >>718504796 >>718511794
World of Warcraft has the best anti-aliasing solution on the market. They call it "advanced anti-aliasing". Essentially, they combine MSAAx8 with FXAA, which removes 99% of all jaggies while maintaining a crisp, clear picture. It is this technology, combined with a strong artistic direction, that leaves even older WoW zones looking great.
Anonymous No.718491419 >>718491908 >>718497205 >>718512181 >>718520882
The best? Supersampling.
Anonymous No.718491486 >>718495737
>>718491338
You know what you are
Anonymous No.718491530
>>718490886 (OP)
High PPI monitor.
Anonymous No.718491629 >>718492339
>>718491391
That looks like dogshit anon, you really eat up that slop?
Anonymous No.718491667 >>718492067
I have a 4k monitor. I no longer care.
Anonymous No.718491781 >>718492107
I've been doing FSR with the highest quality setting. No shimmering edges anymore like with FXAA and no blurry shit like with TAA. Slight frame rate increase too.
Anonymous No.718491850
>>718490886 (OP)
Can't they just make the pixels smaller?
Anonymous No.718491908 >>718498017 >>718498679 >>718510148
>>718491419
doesnt really work on shimmering textures even at 8k
Anonymous No.718492067 >>718492201
>>718491667
You probably have no idea what this thread is even about.
Anonymous No.718492107 >>718493248
>>718491781
FSR is still temporal, so you'll still get blur in motion unless you're using FSR 4 which is has minimal support.
Anonymous No.718492173
>>718490886 (OP)
DLAA or DLDSR
Anonymous No.718492201
>>718492067
Nope. Not anymore.
Anonymous No.718492292 >>718492442 >>718492701
>>718491039
This + 4k res where you can't see the pixels.
Anonymous No.718492314
Antialaising makes your line a Japanese dick?
Anonymous No.718492339
>>718491629
He's a WoW player what do you expect
Anonymous No.718492402
>>718491391
That looks kino and soul, anon
Anonymous No.718492442
>>718492292
depends on the game, tried to do this like i usually do in Kingdom Come Deliverance II but it looked bad. they're using Cryengine.
Anonymous No.718492639 >>718493203 >>718495145 >>718519256 >>718520638
>>718491391
>MSAAx8 with FXAA
That doesn't make any sense. Those two are the same technique only FXAA uses one sample. Applying one to the other would just worsen the image quality.
Anonymous No.718492692
>>718490886 (OP)
I always disable antialiasing because I want my pixels to be sharp. I also use native resolution of my monitor.
Anonymous No.718492701
>>718492292
Also tiny dot/pixel pitch
There is a reason so few companies advertise their pixel pitch anymore.
The smaller pixel distances effectively remove any aliasing you could percieve, even on lower native reoslutions.
Anonymous No.718492704
>>718490886 (OP)
The 90s and early 00s burned into my brain that a game doesn't feel like a game if I can't see the pixelated edges. I don't care if my specs are more than capable of easily running the game on Ultra settings. I will always, ALWAYS turn AA off.
Anonymous No.718493203
>>718492639
Whatever it is, it is highly effective at culling jaggies both up-close and at a distance; far moreso than toggling these anti-aliasing solutions separately.
Anonymous No.718493248
>>718492107
Maybe because my frame rate is high enough (143), but I don't really feel the motion blur. Unfortunately, my 6800xt does not support FSR 4. I've tempted to upgrade but the prices are still fucked and I don't play new games.
Anonymous No.718493269
>>718490886 (OP)
MSAA. Anything else is a meme.
Anonymous No.718493374 >>718493456 >>718493976 >>718494678 >>718494730 >>718498309 >>718518364
Just run your games in 8k. I don't see why people struggle to understand this concept so often.
Anonymous No.718493425 >>718497923
SSAA x2
Anything else is trash.
Anonymous No.718493456
>>718493374
>still looks blurry as fuck
Anonymous No.718493641
what is the power ranking right now?
msaa > dlaa > smaa > fxaa >>> taa ?
Anonymous No.718493737
MSAA/FSAA still the king.
Anonymous No.718493976 >>718494589 >>718504538 >>718518746
>>718493374
>biggest jaggies I've ever seen in my life
Anonymous No.718494102
>>718490886 (OP)
TAA is probably the single worst option, desu.
Anonymous No.718494225
>>718490886 (OP)
>What's the best AA solution
It's already there on the left of your image.
Anonymous No.718494589 >>718518814
>>718493976
That's the actual building's edges, not jaggies. And if you're referring to the blue/red "3D glasses' effect, that is a stylistic choice by Rockstar.
Anonymous No.718494595
>>718490886 (OP)
MSAA and supersampling has always been king but recently I've come to realize properly implemented DLSS is good too. The only issue is you have to have high FPS to begin with if you don't want ghosting. If it's properly implemented to begin with. Otherwise DLSS and FSR are dogshit.
Anonymous No.718494678
>>718493374
I guess chromatic aberration also works as an AA solution
Anonymous No.718494705 >>718496465
>>718490886 (OP)
unironically DLSS
AA is obsolete in 2025
Anonymous No.718494730
>>718493374
why the hell is chromatic aberration on
Anonymous No.718495145 >>718519256 >>718520638
>>718492639
MSAA doesn't touch transparent textures
FXAA does
Anonymous No.718495737 >>718495852
>>718491486
>potato peasant still malding
kekw
Anonymous No.718495852
>>718495737
>console pleb has a stroke
Anonymous No.718496296
One can use reshade even on old rpgmaker gaems.
Anonymous No.718496305
>>718490886 (OP)
>What's the best AA solution
MSAA with alpha-2-coverage enabled.

>TAA
>zero performance hit
top kek.
That WIGGLING and BLUR alone make it god-awful. And when the zoom zoom UE5 hacks use it as a "fix all" for shitton of terrible artistic choices, there is a lot to hate about it.
Anonymous No.718496465 >>718499224 >>718502689 >>718509805
>>718494705
>unironically DLSS
DLSS is literally just an UPSCALER algorith, that RELIES on Temporal AA.
You would know this if you'd see how terrible it looks without TAA, which is why most modern games FORCE it by default if any upscalers are utilized.
Anonymous No.718496720 >>718497106
>>718491391
>20 year old game can afford to run expensive anti aliasing
shocking!
Anonymous No.718496890 >>718497106 >>718520638
>>718490886 (OP)
unironically DLAA.
you can't have games look normal without temporal garbage anymore, DLAA is the least shit
Anonymous No.718497106 >>718497180
>>718496720
People were able to use those "expensive" AA methods 20 years ago.
We have like 2000 times faster computers these days.

>>718496890
>you can't have games look normal without temporal garbage anymore
Yes, you can.
Devs just don't want you to.
Anonymous No.718497180
>>718497106
that's what i mean, every fucking game now relies on TAA trash
Anonymous No.718497204 >>718497356
>>718491010
The blur and ghosting are reduced by higher resolutions and framerates.
Anonymous No.718497205 >>718505153
>>718490886 (OP)
DLAA, retard
>>718491419
DLDSR + DLAA
Anonymous No.718497356 >>718497560
>>718497204
blur and ghosting is removed when you stop using taa
Anonymous No.718497560 >>718497696
>>718497356
Then it's a shimmery mess that looks like it runs on a potato.
Anonymous No.718497696
>>718497560
that's fault of the game for needing it in first place
Anonymous No.718497923
>>718493425
you meant 4x
2x isn't that good.
Anonymous No.718498017
>>718491908
yeah, msaa too. fucking shame.
Anonymous No.718498309 >>718498908
>>718493374
My GPU fans spun up to 100% just maximizing this image.
Anonymous No.718498679 >>718499747
>>718491908
>shimmering textures
What trash game has that issue?
Anonymous No.718498908 >>718504072
>>718498309
Try this one.
Anonymous No.718498952
>>718490886 (OP)
DLAA 4 WON
Anonymous No.718499224 >>718502156
>>718496465
>You would know this if you'd see how terrible it looks without TAA
Some examples of games that can do DLSS w/o TAA, please? I know of only one game that allows for MFG w/o DLSS Diablo 4, but I've never encountered DLSS with no AA at all.
Anonymous No.718499450
smaa mlaa. taa only when the game looks broken without it
Anonymous No.718499747
>>718498679
ff14 has it real bad
Anonymous No.718500628 >>718512747
>>718491391
>faggy brightly colored pastel hellscape
If MMOs weren't dead, I'd prefer picrel.
Anonymous No.718502156 >>718520767
>>718499224
>Some examples of games that can do DLSS w/o TAA, please?
Deep Rock Galactic.
But that's also a heavily stylized UE4 game, so you don't really need it in the first place.

It's still a nice game to benchmark various visual tricks and upscalers. You can even set the 3D render res to 10%, and see how much TAA alone does to "reconstruct" the image in seemingly higher res. You can also enable some traditional sharpening on it, resulting an image very close to the AMD's FSR upscaler.

Don't got good shots at hand atm, so here's a laptop screencap with the FSR scaler, set to "Performance", without any AA whatsoever.
Anonymous No.718502689 >>718503025 >>718506848
>>718496465
Games disable TAA when upscalers are enabled lmao
Anonymous No.718503025 >>718503702 >>718504225
>>718502689
they disable the ability to toggle it because its on by default stupid nigger
there are graphical effects like grass and hair that are basically reliant on TAA to look correct they wouldnt disable it when using a very common upscaling technique holy shit i hate stupid niggers
Anonymous No.718503702
>>718503025
Runon sentence aside, zoom zoom, DLAA is a form of TAA, but it's not the same as software implementations, and is superior. When you enable DLSS upscaling (or DLAA at native), the software TAA is disabled.
Also, why are you so angry? Are you okay? Do you need someone to talk to?
Anonymous No.718504072 >>718510659
>>718498908
This looks like a screenshot from S.T.A.L.K.E.R. 2: Heart of Chornobyl (Unreal Engine 5).

The visual styleβ€”abandoned Eastern European rural settlement, overgrown vegetation, broken power lines, muted color palette with golden-hour lightingβ€”is very characteristic of the S.T.A.L.K.E.R. series. The Cyrillic text on the building (appears to be "ПPOΠ”Π£ΠšTΠ«", meaning "groceries" in Russian/Ukrainian) is also a dead giveaway of the setting.
Anonymous No.718504225
>>718503025
I'm convinced retard posts like this are just a stealth promotion for that 900k dollar scam artist
Anonymous No.718504538
>>718493976
lol
Anonymous No.718504796
>>718491391
And then you niggers add 500% sharpening and ruin it
Anonymous No.718505153
>>718497205
>DLDSR + DLAA
With transformer you might as well just use straight DLAA 99.9% of the time even at 1080p
Anonymous No.718505643 >>718507982
>Another poorfag thread
Will you guys just upgrade so you have access to dlss/dlaa already and stop being such retarded niggers?
Anonymous No.718506138 >>718506368
>GIVE NVIDIA YOUR MONEY GOD DAMNIT
Anonymous No.718506368 >>718507198
>>718506138
>DAMNIT
>can't spell
>poor
Surprising.
Anonymous No.718506848
>>718502689
>Games disable TAA when upscalers are enabled lmao
Wrong. It is literally baked into the FSR / DLSS in majority of all games these days, because it would look like a noisy, low-res mess.

Anyone who has even opened the Unreal Editor knows this.
Anonymous No.718507198
>>718506368
>doesn't understand that the wording of a quote is attributed to the quoted party
four cents deposited, etc
Anonymous No.718507982
>>718505643
there is a cliff over there that I think you should jump from
Anonymous No.718509805 >>718511385
>>718496465
>DLSS is literally just an UPSCALER algorith, that RELIES on Temporal AA.
False. How do you think DLSS can be forced in games without native TAA? Because it doesn't and because you're wrong. DLSS has its own TAA algorithm built in with a far superior sampling technique than the traditional method.
Anonymous No.718510002
>>718490886 (OP)
NIGGER
Anonymous No.718510006 >>718513971
>>718490886 (OP)
The best anti-aliasing would be to render everything with true ray tracing (the kind used by rendering engines, not RTX in video games), so that each pixel would actually be a set of a huge variety of information from all the "light" passing through it.
Since this is not feasible, the second best solution is to render everything at such a high resolution that the pixels become invisible to the naked eye. This is also not very feasible.
The third best solution is to render the game at a slightly higher resolution and then downsample appropriately, but unfortunately this is also not appropriate.
Today we use the worst solution, which is TAA. There is also the second worst, which is less worse than TAA, but is bad too, which is AA predicted by a machine learning algorithm, such as DLAA, for example.
Anonymous No.718510148
>>718491908
SGSSAA does.
Anonymous No.718510606
What happened to TXAA?
Anonymous No.718510659
>>718504072
thank you grok
Anonymous No.718510761 >>718511124
The future is here you can watch 4K movies and play 4K games at 720p levels of fidelity.
Anonymous No.718511124
>>718510761
I agree LOL!!!!!!!!!!
That's why my RX580 is good enough for any game worth playing.
Anonymous No.718511385 >>718511851
>>718509805
>How do you think DLSS can be forced in games without native TAA?
It cannot. Like said: it's built into the DLSS and FSR upscalers as is. Learn to read.

>far superior sampling technique
lol nope. It's the same shit, with some faux "AI" enhancements (read: sharpening). It's a step above the older competing methods, but still wibbly wobbly noisy as hell compared to native.
Anonymous No.718511794
>>718491391
Sex with femworgen
Anonymous No.718511851
>>718511385
>(read: sharpening). It's a step above the older competing methods, but still wibbly wobbly noisy as hell compared to native.
Why do you make things up about things you've clearly never used?
Anonymous No.718511926
>>718490886 (OP)
>What's the best AA solution
Getting a higher resolution display. Niggas using 1080p in 2025 lol it's a two decade old resolution, wondering why they're experiencing image quality issues. If you don't have AT LEAST 1440p at this point you aren't entitled to good antialiasing.
Anonymous No.718512180
>>718490886 (OP)
Anonymous No.718512181 >>718512387
>>718491419
But anons on /v/ will cry and piss their pants if they lose 1% performance.
Anonymous No.718512387
>>718512181
>1%
Yeah bro the performance cost of supersampling is that low, it definitely doesn't cut your FPS in half just like gaytracing.
Anonymous No.718512747 >>718516227
>>718500628
2000 brown filter was shit anon, trust the oldfags you want color or you end up with everyone making literal brown games
Anonymous No.718512976
In the age of modern slop rendering, the best way to get better image quality without destroying your performance is getting a higher resolution display and using FSR4/DLSS4 on top of it. 4K DLSS at 50% will give you both better performance and better image quality than any form of native 1440p will.

I am not gonna argue with tards who don't understand why this is the best method, feel free to test it yourself or look it up.
Anonymous No.718513971
>>718510006
Found the guy who read one SIGGRAPH paper and decided he knows more than the entire graphics industry. Yeah, true pathtracing solves aliasing naturally by sheer sample density, but no game engine is going to brute-force film render pipeline logic into real-time without major compromises or NVIDIA dropping a 2500W GPU tomorrow.

Also lol at pretending downsampling isn’t already common-ever hear of DLAA? Or SSAA? The reason nobody uses brute res scaling is 'cause performance tanks harder than Battlefield 2042's launch.

TAA sucks, yeah. But it's not the "worst" solution-it's just a janky band-aid for current hardware limitations, and unlike your theoretical cope, it actually runs at 60fps.
Anonymous No.718515574
TAA itself is shit but that's not the reason to hate it. The real reason is that it's being abused to hide dithering and low sampling effects.
The average UE5 game without the vaseline smear is hideous to look at.
Anonymous No.718516227
>>718512747
>brown filter
>literal desert
>tard
Anonymous No.718516870 >>718522850
the best is taa that isn't tuned like dogshit
Anonymous No.718518364
>>718493374
Doesn't fix all the artifacts that the devs expect TAA to blur out
Anonymous No.718518746
>>718493976
is this the so called fabled chromatic aberration?
Anonymous No.718518814
>>718494589
Anonymous No.718519256 >>718519429
>>718492639
>>718495145
MSAA can't do specular or texture aliasing, only the physical edges of models
Anonymous No.718519352 >>718519542
>post shitty bait in the middle of some thread
>get one (You) calling it out as bait
>repost the same shitty bait as a thread
>107 free bumps and counting
Anonymous No.718519429 >>718520174 >>718522813
>>718519256
>MSAA can't do specular or texture aliasing
Why tf would I want that?
Anonymous No.718519542
>>718519352
lol owned
Anonymous No.718520127
>>718490886 (OP)
>TAA
TAA is too blurry.
You better use DLAA(quite demanding) or just DLSS
Anonymous No.718520174 >>718521662
>>718519429
because it's jaggys in the middle of a model instead of generated by the edges of its polygons
for little specular highlights I can see why it's not really needed
https://www.youtube.com/watch?v=jNR5EiqA05c
famously Half-Life: Alyx had a solution for all this
Anonymous No.718520638
>>718492639
No they're not. FXAA is a post-processing blur filter, and a really shitty one at that. Do zoomies really not remember when FXAA was the TAA of its time and everyone hated it? It made everything look blurry and muddy. Think of TAA minus the motion ghosting.
It was introduced as deferred rendering made MSAA not work or become overly expensive, and because consoles could use it in titles where they'd otherwise either struggle to run 2xMSAA (fallout 3 + NV as examples, notoriously falling below a solid 30 all the time) or just not use AA at all.
>>718495145
MSAA in DX10 and above supports running ATOC.

>>718496890
DLAA is ass. It has the same look and feel as well as artifacty nature as an "ai" upscale + sharpen filter, separate from a game's sharpening slider. It was horrible, especially in battlefield 6. XESS Native actually looked better.
Anonymous No.718520767
>>718502156
>heavily stylized
That's a funny way of saying "yet another shitty indie game that deliberately adds more aliasing and color banding because it wants to larp as le ebin retro title".
Anonymous No.718520882
>>718491419
not really
even 100 samples per pixel dosnt produce noise free results
you need some screen space gimmick to stabilize it
Anonymous No.718520942
>>718490886 (OP)
>anti-soul blur
Anonymous No.718521662 >>718522537
>>718520174
STOP advertising this faggot.
Anonymous No.718522537
>>718521662
I originally wanted to find a presentation given by a graphics programmer from Valve but couldn't find the video
Anonymous No.718522615
High resolution + no AA is the direction we should have went.
Anonymous No.718522813
>>718519429
>Why tf would I want that?
Because it's not 2004 anymore and there's way more aliasing than just basic geometric aliasing.
Anonymous No.718522850
>>718516870
Pic unrelated clearly
Anonymous No.718523030
>>718490886 (OP)
MSAA and I will not accept any other answers. Give me the video settings page that we had in source engine games in the mid 2000's and the timeline will correct itself
Anonymous No.718523324
So MSAA is it huh?