>>95961873
NTA but other splats get weather control charms, though on a lesser scale. makes sense Solars should get something more bombastic.
>>95961901
>They might be the best at everything they do but they don't get to reach the niches.
They do tho. 3CS, Wyld Shaping Technique, making any spirit you want with Occult, Divine Mantle, Carnal Spirit Rending. Some abilities just have more variety than others. This is exactly what I meant about people just flagrantly saying Solars are meant to be straightforward. It requires you to ignore all the things that go against that narrative and then somehow twist yourself into thinking that's correct because...that's how it is!
Like, Craft has a billion charms that all do one thing, but that didn't need to be the case.
Solar Craft should have shit like Transmuting Jade into Celestial Materials, have a bunch of materials gather Solar Essence while you go out doing other shit then you come back and boom the artifact is made without you having to work on it until the last interval, Charms that explicitly mean you don't need as many resources to make an artifact of any particular level. At the upper end you could even make mundane structures have Tardis like properties in so far as they're bigger on the inside than the outside. These things would tie very well into putting Solars as the premier craftsman who could do shit no other guys could, beyond just saying they do it faster and do it gooder.
Someone could look at exactly what I've wrote and say like, only Getimians should do something like that, and we come right back to the core complaint that Solars don't get much sauce outside of Sorcery. Oh yeah, they don't get any cool unique sorcery interfacing charms beyond dice tricks.