Search results for "8bcd31ffbadd8a1ed9b9a74edf016ebc" in md5 (3)

/vg/ - /sfg/ - Street Fighter General
Anonymous No.536415156
Is SF6 the most SNK and their characters get the most spotlight and popularity these days? I swear I've seen Mai(and Terry) more in the context of SF6 than I ever have for COTW. Even KOF 15 before. That's kinda sad...
/vg/ - /neog/ - SNK and Neo Geo General
Anonymous No.533347052
>>533346681
True.
/vg/ - /neog/ - SNK and Neo Geo General
Anonymous No.527582064
The thing about SNK is, their products now are just so STERILE. Nothing they've made in years have felt high-effort in visuals which everyone knows by now, and also presentation in-general. The UI in their games are power-point tier, the menus feel lifeless, etcetera. Just compare COTW menu to SF6 and Tekken 8's. Compare both COTW and KOF 15's character select to SF6's. Their games are such a far-cry from the others in presentation. Tekken and SF feel lively, big-budgeted, and high-effort, while SNK's stuff feel extremely cheap, indie, and low-budget in comparison. SNK couldn't even be bothered to do the dumb little virtual arcade-center lobby thing most FGs, including even niche ones like Blazblue do now. Instead, they just have an ugly, puke-green/yellow screen with square-boxes everywhere. The kind of marketing they did with COTW as if it's some kind of product that's some AAA-tier creation with the same amount of spectacle as SF and Tekken is bewildering. Like does SNK actually think what they make is on that level?

I would say SNK feels like they're stuck in the 90s, but that wouldn't be true, because 90s SNK put more effort into presentation 1000x more than modern SNK does.