i didn't have to tweak the lighting or anything on babylonjs just
[code]
BABYLON.SceneLoader.Append("../assets/", "mining.glb", scene, () => {
console.log("Model loaded!");
scene.animationGroups.forEach((animGroup) => {
animGroup.start(true); // true = loop
});
});
[/code]
Why would godot make animating and lighting such a hassle?