>>720263058
>the boss was too easy, so we decide to waste your time by making you walk this tedious hallway each time
hmmmmmmmmmmm
why not (just brainstorming here), actually make harder and more engaging boss battles that aren't beatable by just throwing yourself at them?
The point of a boss is learning their moveset and figuring out how to avoid their attacks. Making so you have to wait 10 minutes for each attempt is just tedium and makes it so trial and error takes longer