Well, I finally finished Jagged Alliance 3.
It was a very enjoyable experience all around, though I probably shouldn't have insisted for myself to do the ironman mode. It ended up in 2 restarts roughly halfway through the game, which made the whole experience a little less fun. My own fault though, there's a good range of difficulty settings for however one enjoys playing.
They did a lot of good things here. There's some jank, but overall I'm very pleased. I knew it would be more combat-oriented, but I was pleasantly surprised by a fair number of choice & consequence and reactivity type things, as well as quite a lot of the mercs speaking up and giving their 2cents on something. I think there's some replay value if you want to go a different direction with decisions, or use a completely different set of mercs.
Even though I was reluctant to switch away from the mercs I got used to using, the contract system is great for that: minimal worry or bother when picking up or dropping them. The implementation of multiple squads is also very nice.
I would love to see what this studio does as a follow-up and I would for sure play it. I give it 8/10. It should probably be more like 7.5 as a CRPG due to not being as "social" as I'd like, but at the same time I'm glad they didn't bite off more than they could chew, so, an overall solid experience.
гepoям cлaвa!