Possessed Armor Hero Idea
>m1 (longsword)
Unparryable melee attack that scales with gun damage (does not scale, apply, or do melee dmg)
>m2
fly out your gauntlet which returns (for last hits)
>1 (Parry)
Hold out your sword in a defensive stance to deflect all incoming damage and status effects (0.5s, enables ability charges, t3 reflects a percentage of incoming dmg to your crosshair)
>2 (Pursuit)
Throw out your sword to immobilize an enemy while you briefly become untargetable to fly and retrieve your sword. You only fly if you hit an enemy, and then you perform an additional attack on retrieval.
>3 (Stance Change)
Passive: Incoming damage or movement slow does not take you out of sprinting. Attacking however still takes you out of sprinting
Active: Enter the sprinting state.
>4 (Possess)
Select an enemy hero to encase them in your armor. You can still move and attack with your hero, and incoming damage from enemy heroes damage your encased hero (3s)