>>725187294
>Inti's decline is a bizarre thing considering they don't seem to have had any major staff changes over the years or anything

The main reason Inti has been in the decline in the past few years is because they've consistently been putting too much on their plate at once and spreading their resources and manpower too thin

They're just making too many games too quickly. Or rather they have one massive project (Like Gunvolt 3 or Card en Ciel), but still greenlight a bunch of other smaller projects (Like iX2 or SoTD) that end up half baked because the big project is a black hole sucking up all their resources

They need to slow the fuck down, basically