>>536701863
There will be. I have the magic/combat systems all coded out for different cast types (over time, blast, continuous blast, summon) and I have 8 magic types with 6 fairly unique spells created for each group (so 48 spells). I still need to animate them, but that's easier than weapon animations. I'm also building it out to be multiplayer compatible for PVP/PVE. Only thing is the graphics are going to be low poly unless I can get better at art but I figure I can write it off as "charm" and have programmer art and just do a lot with particles
>fire
>water
>stone
>electricity
>air
>light
>dark
>poison

Might also throw in some summon spells as well and have a fairly robust climbing system. Only thing daunting will be making all these animations (pic related) in FPS as well but I frontloaded the hard stuff for smooth sailing in the future