>>718156939
Hi! Glad you like it man. The camera work isn't anything fancy, just a few methods to change the camera state from "follow" (locked on a target, ie the player) to a "free" state in which I can do whatever with it from an external scene controller. Most camera transitions and movement was done with tweens but since they don't run on the physics frames, they clipped through walls in some instances like when crossing a door, so I had to make my own system to perform those camera operations on the _physics_process method (picrel).
>>718157013
>>718157248
I don't think the letterboxing is a problem there. Can't imagine an scenario in which the player is tempted to switch the lever so many times in a row, plus there's going to be a camera transition after pulling the lever in many instances.
>>718157248
nah I like how that looks. At first I didn't have that and everything just happened too fast.
>>718157956
think it's the first time I see the night stage. Looks very nice, you are great when it comes to using colors to delimit the different z layers.