>>96837422
>The lunars only seem to excel in one thing and that's the ability to survive in any situation where other splats might struggle.
Do they, even? They're touted as being able to survive where other splats can't, but frankly they get uberfucked by the Wyld without intervention from an artifact, and anybody can survive the Wyld with an appropriate anti-wyld artifact. They have a really, really bad time in the Underworld, where everything is spectral and therefore not shifting targets, where there even is anything animated to think about eating, and they don't have any easier time dealing with deathly essence than anybody else in editions where it's a thing. Don't even think about the Labyrinth, and Malfeas is even worse even if you only think about the initial problem of clouds of toxic gas - do they even have an answer to that, other than to just have poison resistance? Which, incidentally, is something every splat can do.

Basically they have a tough time in any of the outworlds and most Lunars probably can't survive in them. And while Lunars can probably survive in most of Creation's most mundane wildernesses, so can everybody else, and Lunars aren't even particularly slanted towards being ALL able to do it either. I have run/played Lunar games and somebody not taking Survival and getting dumpstered on those rolls still happens.

If it's more of a, 'wow this situation is really hard because there's all these guys attacking' then guess what you're just arguing that Lunars are good at combat. A splat whose one serious claim to fame is being Solar-tier good at combat is kind of the problem we're looking at, especially when their peers in Creation are also all Solar-tier good at combat if they want to be.