>>718059403
kinda, what lobby colour rank do you have in what games?
a lot of oki is much weaker than people that don't understand it think it is, but some of it isn't and the correct answer is mostly just "don't get in that situation"
5/10 noob complaints are about the first bunch, people that don't understand their options on defence or their opponents options on offence get counterhit and go "there was nothing I could do!" when all they really had to do was block a bit and use some FD/IB and jump out, just standard arcsys defence that lets a good player escape almost 100% of the time, because the people doing it aren't really doing good pressure they're just autopiloting on block and the people that are newer than them can't tell the difference. If you're just mad about super basic oki shit then yeah, learn some more and you'll probably get over it.
Some shit you have to actually have a specific answer to, do some labbing or watch high level players deal with it and there's still going to be an element of guessing or RPS. Basic pressure done by a competent player turns into this once they stop autopiloting, and there's various strong-but-flawed or safe-but-weak setups in varying degrees of strength and interactivity, but the defence mechanics give you a very solid shot at beating them well greater than 50% of the time if you use them well, but you are just going to get hit sometimes and some people will always hate that, and these people will never like fighting games.
And there are fucked up safe-strong oki setups. They're less common than people think, though it depends on the character, most of what new players think is some looping unreactable uninteractable bullshit has a pretty simple answer they just don't know yet that swings the odds heavily in your favour, but sometimes you simply do have to pick one of two or three options at random and hope it works, that's why you have a Burst, and no one below a yellow lobby square is going to be doing them to you.