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Thread 718056750

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Anonymous No.718056750 >>718057115 >>718057410 >>718057763 >>718058153 >>718058872 >>718059345 >>718059472 >>718059848 >>718060003 >>718060059 >>718060648 >>718061650 >>718062907 >>718064556
I got into fighting games last year but lately I've been feeling really burnt out
It's like the better I get the more the games become about abusing retarded hitboxes and forcing guessing situations with the optimal end goal being completely shutting down your opponent and not even allowing them to fight back
Now I know, the whole point is the complete domination of your opponent, you can't expect them to politely walk away after a knock down, that's not what I said. I'm not sure if this is just an issue with the games I've been playing, which has exclusively been Arc System Works games like Guilty Gear and Blazblue
Help me out bros
Anonymous No.718056828
no, I understand. you go in wanting to make big spectacle fights but playing optimally ends up being a lot less cool.
Anonymous No.718056886 >>718058049 >>718059272
WHAT WERE THEY THINKING
Anonymous No.718057093
For a board that claims it plays fighting games constantly they sure are quiet when a thread like this happens
Anonymous No.718057115
>>718056750 (OP)
just play windjammers. mindgames of fightan without the bullshit
Anonymous No.718057410
>>718056750 (OP)
I'm sort of in your situation, but I think it's just a natural thing to happen, so no need to really force yourself.
I know that going to offline events usually boost my drive to play, so maybe find a local weekly/monthly somewhere near your place.
Anonymous No.718057752 >>718065489
>FGC is supposed to be hardcore badass independent grassroots fans of fighting games
>check it out
>it's the most corporate, sanitized, safe, advertiser friendly streamer bait bullshit scene I have ever seen
Anonymous No.718057763
>>718056750 (OP)
Every FG past intermediate level is like this sadly. It's just a corner rape/domination genre for thugs.
Anonymous No.718058049
>>718056886
"fuck you, it's my game"
Anonymous No.718058153 >>718058187
>>718056750 (OP)
>completely shutting down your opponent and not even allowing them to fight back
Technically, that's the most optimal tactic in basically every game ever
>you can't expect them to politely walk away after a knock down
This depends on game mechanics, look at something classic like samurai shodown, or don't because it's dead.
Anonymous No.718058187 >>718058390
>>718058153
I also had the same problem with Yugioh, so maybe competitive games just aren't for me
Anonymous No.718058390
>>718058187
Yeah, back and forth is something that only really exists in beginner circles or at the highest levels of play in a well balanced game.
If your not in the top 20-60 players (depending on the size of the games playerbase) its stomp or be stomped 90% of the time.
Anonymous No.718058872 >>718058912 >>718061214
>>718056750 (OP)
play Granblue
everything else is garbage
Anonymous No.718058912
>>718058872
AWOOGA
Anonymous No.718059272
>>718056886
I know it'll always be a RNG party mechanic but would this be better if it set both players to 100% health and then at the end of the duration they are returned to the health they were before the clash and the damage done during danger is reflected to the health bar with a negative multiplier
you could either only damage the loser of damage both
Anonymous No.718059345 >>718059403 >>718059976
>>718056750 (OP)
You're probably at that stage where you've got like, a 4/10 understanding of offence and a 2/10 understanding of defence, which is kinda the anime fighter version of the "I'll jump 5 at him five times in a row because his anti air deals 5% and my jump in combo deals 40% so he only needs to mess up once and it's worth it" thing that new Street Fighter players tend to fall into when they first start learning real combos, it just happens later in anime games because they're more complicated.
Arcsys games are definitely offence heavy, anime fighters in general usually are, but they also come with strong defence options that are just as important a part of the game. If you're at the level where people know some basic setplay shit but no counterplay and have trash defence it definitely can feel like everything is just throwing random shit out to hope you can get started and run away with the whole round, but that's because you're playing RPS when neither player knows how to throw paper.
When you fight actually good players, they don't just lose outright to getting knocked down once do they? Especially if you're a fairly new player if you run into a decent or above player you probably rarely get more than stray hits because simple solid defence is actually very strong against simple offence without the more advanced tools that the games give you. Work on figuring out the interactions they're using and the decisions they're making to understand the part of the game you're missing right now.
Anonymous No.718059403 >>718060583 >>718071270
>>718059345
I'm not quite that bad, I'd say I'm an advanced beginner, I know not to jump constantly, to wait for anti-airs, I know basic frame data theory, basic defence etc, if I keep going will I learn more and see that I was wrong that the games are just knockdown into insane oki?
Anonymous No.718059472 >>718059570
>>718056750 (OP)
Whos the guy on the left
Anonymous No.718059570 >>718060882
>>718059472
Ragna The Bloodedge
Anonymous No.718059715
I miss tekken bros...
Anonymous No.718059848
>>718056750 (OP)
You're pretty much spot-on. The issue is that it's usually a lot easier to get another hit in on your opponent after hitting them once than it is to get that first hit in neutral. This leads to a snowballing offense type of situation where the defending party has to guess for their life while the attacker has more free mental stack. Good defense is more demanding than good offense because it requires reacting in time to your opponents actions, so everyone just wants to be the one attacking for as long as possible and never letting their opponent take their turn. Letting the opponent play the game other than guessing how they should try to defend is putting yourself at a disadvantage.

IMO the way to solve it is to remove frame advantage on hit from a lot of moves or even to make them minus on hit. That would make reversals more powerful and force players to play neutral or back off after attacking more often. The problem is that fighting game devs decided that's not the way to go because that sort of gameplay isn't as fun to watch or even play for the ones who still get a huge dopamine hit from running their braindead offense all of the time. Realizing that brainless oki is more annoying to defend against than fun to use on your opponent is an acquired taste, unfortunately.
Anonymous No.718059961 >>718060235 >>718060881 >>718061810
I miss the era where anime fighting games were so unashamed of their chunni, Under Night and Blazblue were the swan song. It's all over Tsukihime tried but Tsukihime is just too infearior to Fate/Stay Night the characters have too much iky stuff associated with them for modern audiences to want to touch them, all the rape and murder histories
Anonymous No.718059976 >>718061880
>>718059345
>When you fight actually good players, they don't just lose outright to getting knocked down once do they?
How good the players are has little to do with it. Just like it's possible to make a read on someone's offense and defend accordingly, it's possible to make a read on someone's defense and attack accordingly. AND THE SECOND ONE OF THESE IS STILL EASIER because oki RPS is almost always biased in the attacker's favor. So while good players don't die to getting knocked once, they still frequently die to looping oki situations a lot of the time. Make three wrong guesses and you die, that's how it works more often than not.
Anonymous No.718060003 >>718060295 >>718060494
>>718056750 (OP)
>games become about abusing retarded hitboxes and forcing guessing situations with the optimal end goal being completely shutting down your opponent and not even allowing them to fight back
That's literally the core of fighting games though. Sounds like they're just not for you.
Anonymous No.718060058 >>718060154 >>718060321 >>718065747 >>718066456
>find really fun character that was made for you
>they are stuck in a game with SHIT netcode
I cry every time
Anonymous No.718060059
>>718056750 (OP)
>play looping oki simulators
>wtf opponents won't stop slapping me omg????
Also if you were good your opponents would respect you and give you your turn back after their blockstring
Anonymous No.718060154
>>718060058
>find a character that I really enjoy playing
>hate the game they're in
Anonymous No.718060235
>>718059961
>all the rape and murder histories
Secondaries don't know or care about those, they care about the drip and cinematic supers.
Anonymous No.718060295
>>718060003
>Sounds like they're just not for you.
They're for no one. 99% of people who play them can only tolerate the shitty gameplay either because they like the aesthetics and character designs so much OR because they grew up playing games with equally shitty gameplay.
Anonymous No.718060321 >>718066550
>>718060058
>have a game you really love
>(((they))) kill it with patches
Anonymous No.718060494
>>718060003
I did say I know that's the point...
Anonymous No.718060583
>>718059403
kinda, what lobby colour rank do you have in what games?
a lot of oki is much weaker than people that don't understand it think it is, but some of it isn't and the correct answer is mostly just "don't get in that situation"
5/10 noob complaints are about the first bunch, people that don't understand their options on defence or their opponents options on offence get counterhit and go "there was nothing I could do!" when all they really had to do was block a bit and use some FD/IB and jump out, just standard arcsys defence that lets a good player escape almost 100% of the time, because the people doing it aren't really doing good pressure they're just autopiloting on block and the people that are newer than them can't tell the difference. If you're just mad about super basic oki shit then yeah, learn some more and you'll probably get over it.
Some shit you have to actually have a specific answer to, do some labbing or watch high level players deal with it and there's still going to be an element of guessing or RPS. Basic pressure done by a competent player turns into this once they stop autopiloting, and there's various strong-but-flawed or safe-but-weak setups in varying degrees of strength and interactivity, but the defence mechanics give you a very solid shot at beating them well greater than 50% of the time if you use them well, but you are just going to get hit sometimes and some people will always hate that, and these people will never like fighting games.
And there are fucked up safe-strong oki setups. They're less common than people think, though it depends on the character, most of what new players think is some looping unreactable uninteractable bullshit has a pretty simple answer they just don't know yet that swings the odds heavily in your favour, but sometimes you simply do have to pick one of two or three options at random and hope it works, that's why you have a Burst, and no one below a yellow lobby square is going to be doing them to you.
Anonymous No.718060648 >>718066112
>>718056750 (OP)
>optimal end goal being completely shutting down your opponent and not even allowing them to fight back
Don't forget endless combos that feel like a chore to memorize, and that don't even allow you to mix up your character selection when you feel like it.

Fighting games are only good when people who don't know what they're doing are just having fun together.
Anonymous No.718060714
>uhhh yeah there totally are stranglehold checkmate oki situations that you just have to accept getting anally fisted in
>b-but probably not the ones you were in, those were totally
Fucking Goober Gear.
Anonymous No.718060840
All fighting games are for remedial yolo mashing bums
Anonymous No.718060881
>>718059961
It’s tragic how sanitized everything’s become. Under Night had that beautiful blend of nonsense, edge, and sincerity that didn’t give a damn about mass appeal. Every character looked like they just stepped out of some 14-year-old’s fanfiction and it ruled. Blazblue was peak when it was throwing twenty layers of plot at you with a straight face and a new install mechanic every sequel. Now it’s like we’re stuck in either corporate-safe Fate clones or irony-poisoned half-assed aesthetic bait. Give me the boy with a tragic past who screams about darkness and carries a sword bigger than himself, not this focus-tested mobile game fodder.
Anonymous No.718060882 >>718060976 >>718061230 >>718062161
>>718059570
Who???
Anonymous No.718060976
>>718060882
Ragna za bloodouedgo
Anonymous No.718061138 >>718061195
Blud sneaked in undernight in the cool anime designs as if anyone wouldn't notice

Your melty from temu game looks generic as fuck
Anonymous No.718061195 >>718061449
>>718061138
>blud
fr fr no cap aoko has no finna drip
Anonymous No.718061214
>>718058872
Is this real?..
Anonymous No.718061230
>>718060882
Nii-sama!
Anonymous No.718061449
>>718061195
So true KEKoko has no drip
Akiha has drip and is aura farmer though fr fr
Anonymous No.718061650 >>718061797 >>718062243 >>718065228 >>718069535
>>718056750 (OP)
I agree momentum tends to be too strong in most fighting games. I think corner carry is a big problem - a combo already takes control from the other player, only to be followed by shitty situation at the wall for them with limited options even when they can finally act. I am so tired of round start into combo into looping mix-ups at the wall kind of flow, both as a spectator and a player. The idea of wall/corner itself is good, like it does add a level of depth and strategy when you have to think of positioning and even as a turtley player myself it also makes turtling more interesting as you can't just mindlessly run away in the same direction.

The opposite of this is kind of a "ping-pong" pacing which at extreme imo is not ideal either, I think Soulcalibur is closest (again *closest* from the games I have seen, not that momentum isn't a thing) to having something like this. You attack, I attack, you attack, I attack etc. I still prefer it to the other extreme where snowballing is almost the norm but the best is when the pacing is more unpredictable with lots of variety.

I suspect a part of the reason for the snowballiness is fighting game devs contstantly buffing offense. The reasoning being that hey it's a fighting game, you want to see the fighters go ham and press buttons rather than stare at each other from fullscreen afraid to do anything. Aggression is clearly better, so let's just buff offense, right? Which means bigger reward on hit, better situation after getting your move blocked, less options for the player at disadvantage and leads to the snowballiness. But at the same time aggressiveness and snowballiness aren't really the same thing. You can have a game that's aggressive and discourages just doing nothing but has more of a quick back-and-forth pacing. You can buff "active defense" (interrupting, using invul or evasive moves, parries, armor and what have you) relative to blocking, nerf passive runaway styles (negative penalty etc.)
Anonymous No.718061797 >>718062135 >>718062162
>>718061650
Under Night CLR was the definitely of what you're looking for, at least for anime games. There was still fucked up situations, but defense was super fucking good still. Then, just as you said, they nerfed defense in UNI2. Because everyone knew UNI for all its timeouts until the sequel.
Anonymous No.718061810
>>718059961
>stuff associated with them for modern audiences to want to touch them, all the rape and murder histories
No one gives that much of a shit considering how well TL did based on toilet memes and that the remake already sanitised the R-18 stuff.
Only real problem is the sort of licences not being chuuni and not as many notable OG IP that are chuuni while a lot of anime releases were ASW these days
Anonymous No.718061880
>>718059976
I think you're misunderstanding how a lot of simple oki scenarios go down. Just because the guy on offence is in a stronger position doesn't mean it is easier to open someone up than to escape, a simple safejump in most games is a strong advantage for the attacking player, but is still not "easier" than just blocking a safejump. The difference is that the guy on offence can turn his interaction wins into damage and often another try, but if on defence you fuck up and try to DP you eat absolute shit so it's worth doing safejumps even if they get blocked 95% of the time, because the guy on defence's wins just let him avoid damage while the guy on offence gets to kill you.
A real fighting game, especially a complex anime game, has a lot more layers than that. Sometimes you can empty low/throw, meaty crossup, DP RC, wakeup blitz, late airdash etc, depends on the game and character, and a blocked safejump leads into more pressure which is another interaction in the attacker's favour even if the defender can still win 80%, there's a whole game there making things complicated, but the interaction can be "easier" for the defending player while still being solidly in the attacker's favour because of risk/reward on how the various options interact.
People act like every single time they get knocked down in guilty gear someone is running some unreactable 50/50 shit over and over, but that's not even the case at the top level 80% of the time where they are doing that every possible opportunity, much less the average netplay match that is a bunch of scrambles and drops at the best of times. The vast majority of even solid oki interactions are something like that safejump example, it's heavily in the attackers favour because he has the most to gain and the defender has to take big risks to make him lose anything significant, but the defender still wins the interaction a solid majority of the time if they play smart, their wins are just smaller, ie returning to neutral
Anonymous No.718062105
I dont really care about getting steamrolled, I'm used to it, I just don't give a shit about
>dash cancelling
>micro walk
>micro dashing
Anonymous No.718062135 >>718068836
>>718061797
the problem with older Uni was that defence being good meant one player running blockstrings for 30 straight seconds while the other guy spams OSs and farms grd and then they chainshift and maybe get to punish something and do a combo and then they swap places and repeat, it wasn't exactly a fast paced back and forth game
Anonymous No.718062161
>>718060882
ragna the bloodedge, the unsuspectingly goofy main protagonist of the blazblue fighting game series created by arc system works
Anonymous No.718062162
>>718061797
Erm, no lol. All of the Uni games have long combos (with almost any stray hit leading getting converted into a full combo) with lots of wall carry and long block strings.
Anonymous No.718062243 >>718062575 >>718062861 >>718062950 >>718063126
>>718061650
I think what people really want is a fighting game where even with a big skill gap the noob still gets to play and isn't just completely shut down. When you every approach gets stuffed and every defense choice is wrong THAT'S when it doesn't feel like fighting or even like a game at all.

Pic unrelated, but it only compounds things, altho it only applies to the smaller games (oops except I guess that's 99.9% of the genre, if you think about it)
Anonymous No.718062575
>>718062243
>pic
Absolutely true, and if you get banned from a small regions discord like I did, then you are literally locked out of that game
Anonymous No.718062861 >>718062913
>>718062243
>I think what people really want is a fighting game where even with a big skill gap the noob still gets to play and isn't just completely shut down
Yeah, with the caveat that with big skill gaps that's to some extent natural and unavoidable but it can be more or less pronounced. Tekken 7 was in my opinion often good in this regard, a higher level player would often let the less experienced player flail around and just react to the situations the lower player tries to force on them since that's often the best kind of practice the higher level player can get from the match rather than just suffocating the opponent with routine offensive flowcharts. But even in that game it would depend of course, a complete steamroll and not getting to play the game is exactly what they should expect when playing vs a 1000 match red rank Hwoarang.
Anonymous No.718062907 >>718066349
>>718056750 (OP)
there are games that dont let you just facefuck someone to death after one knockdown.
desu this is why i like mbon and virtual on
Anonymous No.718062913
>>718062861
>a complete steamroll and not getting to play the game is exactly what they should expect when playing vs a 1000 match red rank Hwoarang.
*exactly what a new player should expect
Anonymous No.718062950
>>718062243
>pic
That's a trvth nvke for sure. I really want to get into older fighting games but the lack of a large beginner or sometimes even intermediate playerbase is an absolute deal-breaker. The last time I tried to get into UNI2 I joined the beginner channel on the discord and ended up playing against a guy who had been playing for like four game versions.
Anonymous No.718063126 >>718063523 >>718063556 >>718063873
>>718062243
>pic
Holy the raped
Imagine complaining about epic sweaty gamers sandbagging and playing you for fun and then complaining that they sweat too much and they don't let you play
Just stick to your gachas and deltatroons
Anonymous No.718063490 >>718063861
Are hit boxes any good?
Anonymous No.718063523 >>718064019
>>718063126
lmao do you people really
Anonymous No.718063556 >>718064019 >>718064117
>>718063126
sandbagging isn't fun to play against at ANY skill level, no matter if you're the better player or the worse player.
Anonymous No.718063693 >>718064017 >>718064435 >>718064537 >>718065685
is this true? is this why fightan games aren't mainstream like they once were?
Anonymous No.718063861 >>718064149
>>718063490
Compared to what? If you're on a keyboard, I don't think there is a reason to get a hitbox. Both are much better than pads in my experience. Also I believe that people who prefer arcade sticks had to grow up in arcades because I tried one and the experience was miserable. Sticks are very hard on your wrist and execution wise I found it way more difficult compared to my keyboard.
Anonymous No.718063873 >>718064019 >>718069608
>>718063126
nobody exists on your skill level in dead fighting games, and if every game is a stomp regardless of who is stomping its simply not fun
what is there to not understand and try and make this into
>m-muh trannies...
Anonymous No.718063965
I hate Tekken's community so much. It's like the mix of every single bad aspect of the FGC rolled into one.
Anonymous No.718064017
>>718063693
While I have fond memories of playing against my friends in tekken and soulcalibur, only 1 guy had the console and nobody knew how to play. It was fun, sure, but it would have been way more fun if we had the resources to actually learn the game. Labbing is fun, learning a fighting game is fun. The problem is that the education system is designed to make people hate learning.
Anonymous No.718064019
>>718063873
>>718063556
>>718063523
*rapes you*
Anonymous No.718064032 >>718064215 >>718064470
I can’t even beat the first Guilty Gear or Accent Core on default arcade settings
These are the only two fighting games I’ve played
Should I just give up now and drop the genre?
Anonymous No.718064117
>>718063556
Maybe not if sandbagging means just playing intentionally shitty and that's it. But it's 100% more fun to focus on practicing something specific in a match (or pick a char you're not as good with) rather than just winning as easily as possible vs a significantly less skilled opponent. And chances are it's also more fun for the worse player rather than get completely shat and twerked on without getting play the game.
Anonymous No.718064149 >>718064475
>>718063861
I was thinking about a cheap chink hitbox from Aliexpress for $30
Very similar to pic related
Anonymous No.718064215 >>718065007
>>718064032
Raped by boss i-no
Anonymous No.718064435
>>718063693

Pretty much. Fighting games are a genre that need the arcade to survive because it creates a separation between the sweats and the couch casuals. Even if a sweat infiltrated a couch game you could just ban him from the sticks. Online play destroyed that separation, and rankings don't create an adequate enough barrier to make it playable for casuals, especially when you'll always have some low tier loser sweats creating smurf accounts to trash the casuals so they can feel like less of a loser.
Anonymous No.718064470
>>718064032
No. AC I-No is literally cheating anon. Single player modes in AC are a meme in general because Arcsys just cranked up input reading and such to retarded degree and called it a day. AI in this game was designed to take money out of arcade machines and nothing else.
Anonymous No.718064475
>>718064149
I don't know if you should cheap out, the quality of the parts might very well affect your experience. Like I said, if you're on PC and don't want to spend much, just play on your keyboard.
Anonymous No.718064537
>>718063693
Yes. Players AND devs have optimized the fun out of fighting games.
Anonymous No.718064556
>>718056750 (OP)
the only answer is to just keep playing
you'll gradually improve if you continue to play and learn
the hard part is having fun
Anonymous No.718065007
>>718064215
GIWTWM
Anonymous No.718065078 >>718065228
They have the same defensive mechanism as shmupfags by thinking any criticism, no matter how legitimate, is a personal attack so they lash out with "heh you just can't handle it"
Anonymous No.718065228 >>718065267
>>718061650
We had these arguments for a long time
>>718065078
>"heh you just can't handle it"
And often both are right
Anonymous No.718065267
>>718065228
Imagine being this braindead
Anonymous No.718065489 >>718066173 >>718066215 >>718066520
>>718057752
You missed that era by about a decade anon.
I miss that era so much
Anonymous No.718065682 >>718066078 >>718066978
Don't post about the real FGC
It just makes me sad about the state of the world
Anonymous No.718065685 >>718065764 >>718066004
>>718063693
this is unironically a patience issue
just play more
if you have a functioning brain you'll naturally learn intuitive strategies against the bullshit you struggle with
it genuinely feels incredible to play the game intuitively, and, through raw time and effort, discover a meta strategy
the issue with modern fighting game players is they treat every single match like a life or death battle
bro, relax
it's a game
you lose nothing if you lose and gain nothing if you win
just have fun, keep playing, and you'll eventually figure out what works
Anonymous No.718065747
>>718060058
>every character in arcana heart
Sucks that the game is dead and buried.
Anonymous No.718065764 >>718066024
>>718065685
>this is unironically a patience issue
>just play more
>if you have a functioning brain you'll naturally learn intuitive strategies against the bullshit you struggle with
>it genuinely feels incredible to play the game intuitively, and, through raw time and effort, discover a meta strategy
Anonymous No.718066004 >>718066489 >>718066946
>>718065685
While I can't agree with most of what you said,
>it genuinely feels incredible to play the game intuitively, and, through raw time and effort, discover a meta strategy
I know exactly how this feels, when I figured out on my own how to use double binds to make electrics easy in Tekken.

There is a wrong way to learn, just observing and intuition won't get you far. One needs learning resources and the correct approach to learning in order to expedite their progress.
Anonymous No.718066024
>>718065764
sad
Anonymous No.718066078
>>718065682
don't be sad anon
fighting games were carried by functions and in the end was designed to deliver mcribs at the low price of 8.95
Anonymous No.718066112
>>718060648
>combos that feel like a chore to memorize
99% of fighting game combos can be split into starter > filler > ender. Even the longest anime combos tend to be just stringing multiple filler parts together using meter to tie them together. They seem hard to memorise when you're looking at some long abomination that is like "FC 5C > ODC > 6D~D > 66C > j.623C~623D > 66A > 6C > jc > j.D > 623B~22D > 2363214C" but that's because you haven't yet learnt the basics that go into it. Once you have, you realise that you recognise these situations after certain moves and what moves can pick up from them and what you can go into, and you can pretty much make up the combos yourself starting from any point.

It's the same as learning a language. You don't instantly learn how to speak entire sentences flawlessly, that's stupid, you learn words and grammar and later sentences are easy because you're just putting together what you already know.
Anonymous No.718066173 >>718066215
>>718065489
Anonymous No.718066207
Just pick top tier
Anonymous No.718066215 >>718066354
>>718065489
>>718066173
holy shit he wasn't holding mints???
Anonymous No.718066349
>>718062907
>mbon and virtual on
Shame they're not on PC. Gundam EX vs is my favourite game ever but you literally need a dedicated teammate to join the 10 player community of already pros, as well as ps+ which I ain't paying for.
Anonymous No.718066354
>>718066215
nah he was holding core values bro
Anonymous No.718066456
>>718060058
>Sho Minazuki in P4 Arena
God damnit...
Anonymous No.718066489 >>718066849
>>718066004
>I know exactly how this feels, when I figured out on my own how to use double binds to make electrics easy in Tekken.
Explain? I feel like cheating.
Anonymous No.718066503 >>718066643 >>718067015
Is tekken the worst game to get matches in? I either get BM'd, one and done (whether win or lose), hate mail'd, and the funny one is when someone has ttv in their name and the streamer is screeching on stream no matter what happens.
Anonymous No.718066520
>>718065489
>Mentos
Anonymous No.718066550
>>718060321
dbfz was peak around the super baby 2 or UI patch. yes UI was a busted but at least everyone was generally good. it's so kusoge now.
Anonymous No.718066639
if i went back to fighting games i would want to kidnap the people i want to play against, take them to some place secluded and shackle one leg to something and give them a saw if they're willing to cut off their own foot to escape
or they can stay and play against me in the fighting game i want to play them in until i get bored of them
it won't happen with my limited resources, but it's a fantasy
Anonymous No.718066643 >>718066717
>>718066503
Anonymous No.718066717 >>718066768
>>718066643
DBFZ also had some of this too. Not as much. I wonder what's the common factor
Anonymous No.718066768
>>718066717
>I wonder what's the common factor
it rhymes with frown
Anonymous No.718066775 >>718066927
>guy has ttv in their name
>doesn't stream
what lol
Anonymous No.718066849
>>718066489
Tekken allows you to bind movement twice: for dpad and for the left analog stick. Even if you're on a keyboard.

The hard part of executing electrics is making sure to press df and 2 at the exact same moment, and this task is made harder by the fact that you need to do it with different hands.

So here's my setup: wsad for movement, jkui for 3412. Double binds: I also bind analog stick right to P and left to L. My input for electric in keyboard notations is as follows: D S + I+O. Pressing 2 and f using my right hand ensures that the timing is always perfect.
Anonymous No.718066927 >>718071741
>>718066775
irony or they think it's cool like how kids back in the 90s did the whole
>xxXN1GG3R_SL4Y3R666Xxx
>.:i:.w33dlmao420blaz3.:i:.
or
having the last two digits of their birth year included
>faggotron91
Anonymous No.718066946 >>718067128
>>718066004
you just need more efforted iterations
no other genre is more compatible with the FAFO mindset than fighting games
you may lose to some character-specific bullshit 100 times
but the 101st time, that strange idea you came up with a few days ago managed to actually work, and that situation you used to struggle with is no longer a problem
it's obviously not nearly as time-efficient as simply labbing, but it's way more fun, and enables stronger long term progress due to the fact that you're actually reflexively pulling that shit off in live matches
Anonymous No.718066978 >>718067282 >>718073823
>>718065682
>go to my first major in 2016
>great experience, got bodied, bought a stick from Markman, got to meet Pokchop and K-Brad, good times.

>Go to a local now
>half the people are guilty gear players in dresses, all look and smell terrible, vibe of the old fgc almost completely gone

It hurts so much man
Anonymous No.718067015 >>718067095
>>718066503
Tekk players are always like this it's unreal
I miss unlimited rematches like 7
Anonymous No.718067095
>>718067015
there is unlimited rematches in casual in tekken 8 now which is cool but too bad nobody fucking stays after the first round.
Anonymous No.718067128 >>718067428
>>718066946
More efforted iterations lead to burn out. You don't have to lose to the same shit 100 times to come up with the counter on the 101 iteration, because today, thankfully, you can just watch your replay in tekken and the game immediately tells how to punish a move.
Anonymous No.718067282 >>718067584
>>718066978
should have seen it coming when eatsports became a thing 16er
thuggery being banned didn't clue you in?
Anonymous No.718067428
>>718067128
>More efforted iterations lead to burn out
not if you're having fun
Anonymous No.718067442 >>718067826
Idk there should be a happy medium. I feel like people when they miss the "old" fgc, it's just they want an excuse to chimp out and go fucking crazy but the "new" fgc is way too fucking neutred. I don't mind the drama but shit should be like wrestling drama (not real wrestling but stage drama) but people take the irony out of it and they're actually mad at each other. it's cringe af.
Anonymous No.718067462 >>718067498
0 lobbies posted in this thread
Anonymous No.718067498 >>718067827
>>718067462
I've got work, but you wanna play some Strive?
Anonymous No.718067584 >>718067826
>>718067282
I started back around 2012, just didn't have the means to travel on the account that I was 16

>thuggery being banned didn't clue you in?
Just because you know it's coming doesn't make it any less disappointing
Anonymous No.718067826 >>718067908 >>718068246
>>718067442
>the "new" fgc is way too fucking neutred
everyone is blinded by sponsor money after being poverty for decades
>they're actually mad at each other
were easily solved with grudge matches and money matches which were farmed for content
>>718067584
>2012
even worse actually
12er talking about old school fgc lol

your fgc heroes aren't good people btw look up empire arcadia
Anonymous No.718067827 >>718067854
>>718067498
I can play in 6 and a half hours when I get off work
Anonymous No.718067854 >>718067909
>>718067827
hey man im working too and you don't see my bitch ass running.
Anonymous No.718067908 >>718068310
>>718067826
>were easily solved with grudge matches and money matches which were farmed for content
that's "wrestling" stage drama. I'm talking about ACTUALLY mad like about to beat each other outside the venue mad.
Anonymous No.718067909 >>718068619
>>718067854
I work on site bro I'm stuck until 2
Anonymous No.718068246
>>718067826
>the Triforce ravioli chronicles
Of course most top players are shitheads, all i'm saying is that things are much different now and not in a good way

>grudge matches and money matches
>Sanford challenging PR Balrog after winning nec 14
>13-0 incident
I wish shit like this still happened
Anonymous No.718068310 >>718068619
>>718067908
>that's "wrestling"
it's also the old school way of squashing beef. it either gets settled or it escalates.
cooler heads went for money matches that most of the time weren't streamed, recorded or even talked about and the only way you knew about it is if you were there.
>ACTUALLY mad like about to beat each other outside the venue mad.
well yeah? is there any other form of being upset?
if you talked shit at the arcades and couldn't back it up you got hands put on you. the venues were usually owned by gangmembers

the entire culture is simian in nature bro, violent chimpout and pop offs were the expected outcomes
Anonymous No.718068619 >>718068925
>>718068310
that's what i mean though. can't we have a happy medium that's not all this rainbow flag nonsense but not fucking mafia tier shit where you win a match you were suppose to throw and you're getting jumped outside?

>>718067909
well shit.
Anonymous No.718068836 >>718068906 >>718069049
>>718062135
uhh buddy blocking for half the round is HYPE
Anonymous No.718068906
>>718068836
i think this unironically
Anonymous No.718068925 >>718069687
>>718068619
>can't we have a happy medium that's not all this rainbow flag nonsense
it starts with gatekeeping honestly. you invite cancer if you don't, but at this point it's completely terminal with certain people matchfixing, colluding and being all around fucking gay niggerfaggots
>not fucking mafia tier shit where you win a match you were suppose to throw
it's still happening right now and why Mr. BeatsByInfiltration is still vilified and dingdongbannu'd despite all evidence pointing contrary to him being a wife corrector
Anonymous No.718069049
>>718068836
Blocking is hype if it gives you an advantage (GRD)
Anonymous No.718069535
>>718061650
>"soul calibur has minimal snowballing bros!!"
>ring outs
honestly such a fun mechanic
Anonymous No.718069608 >>718069789
>>718063873
>nobody exists on your skill level in dead fighting games
"dead" fighting games are "dead" because the vast majority of people are lazy cowards who don't wanna put in the effort to begin with.
>uuuuuuuuuuuuh it's too hard bro these people have like a gorillion hours how could I ever start out and compete it's not fun for anyone bro
reads: imma go playing the latest sleep fighters or strive because it's chock full of casuals like me who I could maybe beat online by putting the lowest effort possible and give myself a pat in the back so I can gaslight myself further and pretend I'm good at fightan.
There's always people who are willing to teach you and welcome newcomers provided they wanna put in some bare modicum of effort and actually listen and learn, the issue is that the vast majority of people isn't like that, which is why every single fightan becomes a ghost town eventually outside of a handful of aficionados, it's a common issue of all competitive games really but fightan (and FPS) suffer from this the most because there's a shitload of them.
Anonymous No.718069687 >>718069910
>>718068925
cancelling someone is so stupid though too man. can't people just be people why is everyone such a weirdo now a days. everyone should just act like they're in an gag anime, that would make the world better.
Anonymous No.718069789
>>718069608
tl;dr
Anonymous No.718069910
>>718069687
because even though they're not black, they're niggers in body, mind and soul. transnigger to borrow their terms.
when you aren't part of the circle when the circle makes it to the top you get stomped down. real petty shit. that's normalfaggots for you though. hate em.
Anonymous No.718071270
>>718059403
brainlet - I always jump constantly
mid - I know not to jump constantly
500 IQ - Jump constantly until it stops working
Anonymous No.718071741
>>718066927
>you're about to witness names with "thejohn04" and "timmy10" soon
grim
Anonymous No.718073823
>>718066978
Every story I ever hear about Markman is of him selling stuff to someone kek