Anonymous
8/22/2025, 6:44:28 PM
No.718776198
Is it inherently bad to remake a game?
Anonymous
8/20/2025, 2:14:16 AM
No.718540121
The remake removed the depth out of reloading. In the original reliadingvat the wrong time could mean death since you were stationary and couldn't cancel out of it. It created a relationship of risk in the gameplay. But thanks to the remake allowing you to move out of harm's way even while reloading, there's no longer any risk associated with reloading. It's now nothing more than a momentary halt in the action.
There's a webm of MatthewMatosis playing OG4 and it shows him dying because he reloaded when chainsaw guy was right in front of him. If this was the remake, he would've just moved out of the way and suffered no consequences.
Anonymous
8/14/2025, 9:46:26 PM
No.718095559
What are your favorite games of the 2020s so far?
Anonymous
8/8/2025, 12:07:34 AM
No.717541197
The remake removed the depth out of reloading. In the original reliadingvat the wrong time could mean death since you were stationary and couldn't cancel out of it. It created a relationship of risk in the gameplay. But thanks to the remake allowing you to move out of harm's way even while reloading, there's no longer any risk associated with reloading. It's now nothing more than a momentary halt in the action.