>>537187696
So far really liking the tight focus of cogmind.
I like the sound (the fact that it factors in proximity is neat)
I like the art, especially the detail of the animations.
I like how the tile set doesn't try to depict realistic figures (e.g. what tome does with humanoids)
I like how there is no xp making fighting secondary to the primary goal of going up, instead of fighting being a required step in going up
I dislike how the first 4 levels are just shitty "pick your load out" in disguise tedium. As in, if the game had a simple, pick your "class" and load out screen at the start and put you on lvl 5 it would be more enjoyable on resets. But I guess part of the problem is that I need to gitgud so I don't see resets as often.