>>720200434
Half my childhood and teenage years were playing PC games on my '95 and later '98 computers. Worms, Dark Knights II, Outlaws, Chex Quest, the Backyard games, Humongous Games, Area 51, Operation Neptune, etc. I understand if you dislike consolization in terms of mechanics and casualization which is completely fair, but consoles are a net positive for gaming across the board and to deny that is the equivalent of holding your hands over your ears because you don't want to shell out money for these standalone locked down platforms.

An enormous amount of games wouldn't even exist if not for the console market, and the PC market does not even remotely have the same niche groups that consoles have let alone in ways you can easily target them because it has its own niches like grand strategy, RTS, etc. This isn't even bringing up the issue of market oversaturation in the case of Steam releases with thousands of games being released every single day on the platform making it very difficult for anyone to stand out.
https://www.nintendolife.com/news/2018/11/indie_devs_explain_why_their_games_are_successful_on_nintendo_switch
https://www.gamedeveloper.com/business/from-steam-to-switch-a-journey-of-an-indie-game
https://nintendoeverything.com/blossom-tales-switch-sales-have-now-surpassed-steam-sales-by-a-factor-of-20/
These are just the simplest examples I know of from when the Switch 1 was released and devs were seeing monumentally higher sales because they had more visibility and less competition to deal with.

This isn't even getting into the fact that many series that are big now on PC only got to that point because they got big on console in the first place. Monster Hunter, Yakuza, Days Gone, Horizon Zero Dawn, Ghost of Sushi, Street Fighter, Resident Evil, Nier, and Persona are all very recent examples of brands that found success on PC because of consoles making them big beforehand. Without consoles none of these brands would exist in the first place.