>>96328404
I'm autistic.
Light and nature magic are two out of ten spheres of arcane magic. See why this took years? So, you can play a white mage as an arcane spellcaster, cast light spells that damage, buff (often for increased speed or teleport), blind enemies or heal. It doesn't matter what type of arcane spellcasting class you pick, you can specialize into whatever sphere of magic you want. Build your own white mage.
>>96328244
Whenever I look at a combat system, the first thing I check is how you defend yourself. I find this often way more interesting than what you do for attacking.
As mentioned above, the armor you can wear is based on strength. Class-based armor restrictions feel too artificial to me. There should be organic incentives to pick robes as a spellcaster, not because the game forces you, but because it helps you castign spells. But if you want to don heavy armor? Sure, why not. Suboptimal? Who cares if you have fun doing so and maybe you find a cool and creative way to make it worthwhile.
In this system, armor provides a target number to roll under for dodging + your characters' agility. It also provides damage reduction on hit. Heavier armor has lower target numbers but higher damage reduction. You can also focus on using your shield, parry with your blade, or using shield-spells entirely unrelated to the armors target number, though the damage reduction will still apply if you get hit