Another playtest session that fizzled out into a depressive whimper.
But I am not worried.
They were just playing in a world without content after all, now that I have essentially all systems that make up the game finished it's time to actually make the game, so that's why I'm not worried!
They managed to encounter most of the systems in my first draft of the level but not even having placed any of the content, it just felt like a disjointed mess, but that was totally on purpose, could I have placed at least one good loop into the scene? Easily! But I didn't, not because I forgot, but because I actually wanted it to be a comically bad experience, it was all going according to plan.