Search results for "96ff7dd0efaa49cabf947aa1da29fb7c" in md5 (3)

/v/ - Thread 717446302
Anonymous No.717450010
>>717449498
The problem with this kind of slop programming is not performance.
It's wasting the time you have on this planet with shit you could save yourself by spending a week coming up with a good structure.
Yandev and the ferret fuck men are playing a game of "can i finish this before i die?", and the answer may surprise you.
/v/ - Thread 715728330
Anonymous No.715756583
>>715755720
Yes, modern compilers will compile that with no problem and that kind of code is not as heavy as say an NES emulator that execute the equivalent to 20.000 if conditions per frame.

However, if your code is so bad you take 30 minutes to find and change something, you will spend your limited time on this planet on something you could avoid with a week of work on a decent structure and learning.

There's a reason why neither heartbound nor yandere simulator are out yet, despite a decade of work on em.
/v/ - Thread 713813370
Anonymous No.713821527
>>713816016
That is indeed correct, the compiler will fix this and optimize, and even if you don't, game scripts only run once per frame, and any decent Ghz range CPU will plow thru it like nothing.
However, your time on this planet is limited, every day, ever hour, ever seconds counts.
The hour you would spend learning about enums and arrays would save you days, weeks, months of trudging thru a needlessly gigantic code you can barely recognize.
The day you spent developing a tool to manage the dialogues and parameters? that would save even more time.

But if you want to spend your life writing a shitload of ifs, go ahead;