>>536362462
Another benefit of downsampling vs 1x, MSAA or other postprocess blurs is it'll resolve more distant elements with less blur because there's more data to draw from. Then once it's back to 240p with the higher distant details, you can apply a scanline CRT shader to it with desired results. I'll make a PS1 one later as it's more dramatic. N64 has some blur+AA baked into its image even at 1x raw.