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The Big Picture: Drecom Loves Wizardry and Sees It as Their Future Star
Drecom is super bullish on Wizardry. They call it their "core IP" (basically their golden goose), and they’re betting big that it will carry the company forward both in Japan and overseas.
Good News for the Game
>1st Anniversary was a HUGE success
October 2025 sales hit over ¥1.2 billion (that’s ~$8 million USD) in just one month! The anniversary events brought back old players and pulled in tons of new ones.
>game is doing great overall
Sales have been stable and strong every quarter which means the game is healthy and making good money.
>they’re spending smart on ads
They pumped extra money into promotions (especially for the anniversary), which paid off big time.
>overseas expansion is going well
They’re pushing Wizardry globally, and it’s working. More players worldwide = more updates, events, and content in the future.
Why Drecom Lost Money (Even Though Wizardry Is Doing Well)?
>They spent a lot on ads for Wizardry's anniversary
Worth it, but hurt short-term profits.
>some "other games" had problems (fraud, underperforming), so they had to fix those
>but Wizardry itself is NOT the problem
It’s actually carrying the company. They’re confident things will turn profitable again in the second half of the year (Oct 2025 – Mar 2026), thanks to Wizardry.
Cool Future Plans (That Affect Wizardry)
>manga adaptation of Wizardry and other anime projects (Blade & Bastard, etc.)
>more focus on "IP × Technology"
Less random mobile games, more building Wizardry into a big franchise
>off-platform billing & cost cuts
They’ll try to keep revenue steady without relying only on app stores.
Drecom sees Wizardry as their #1 priority.
The anniversary was a smash hit, and the game is making solid money.
They’re expanding it globally, making a manga, and planning more content.
Even though the company lost money this quarter, Wizardry is the reason they’re optimistic about the future.