>>718147608
I'm using godot, the gameplay mostly consists of navigating an industrial setting, finding the keycards and operating environmental puzzles like doors, forcefields and elevators, while dispatching enemies on the way through a number of weapons.
It's supposed to have a stealth element with cameras and alarms but it's not fully implemented yet, the reactions to getting spotted by cameras or other sensors would range from triggering traps that shoot at the player or calling over enemies from nearby teleporters and rooms