>>537471447
I have complaints. It requires a lot of mods to de-jeetify the game's visuals like removing the vignette borders, restoring the original game's dynamic lighting features instead of having a static lighting setup everywhere and in every cutscene, removing the coffee stains from the borders when you're sneaking or the jelly stains when you take damage, fixing the bizarre face/headmorphs of the characters to more closely resemble who they're supposed to, etc. and a long time tweaking Engine.ini to not make the game run like total shit.
It still kind of runs like shit though especially when you start it up because it has a blank black loading screen while it compiles shaders with no loading bar and it is incredibly janky if you want to use a controller, you have to fiddle with your PC, Steam, and in-game audio settings to get it to work right. They didn't port over all the stuff from MGS3:SE:S I wanted them to, but they did at least have Snake vs Monkey. It was also based that they used the original voice acting and didn't try to "reimagine" the plot. It was not based when they added a heckin transphobia homophobia straight white male fantasy warning though.
The new UI is shit and the new controls are also shit and I hate them both. You can use the OG UI if you want though, which was nice, and a mostly faithful recreation of the original game's controls and camera.
The mocap is really badly overacted. I don't know how quite to explain it, but everyone moves too theatrically, even more so than Twin Snakes even though this game doesn't have as many nutty action bits like backflipping off of a live missile. It's too exaggerated. If you take it for what it is though, its still fundamentally MGS3, which was really fun to play, so it is at its core a good game. I just wish it were better optimized and was made in FOX Engine.