>>42610529
>"close the game", the game
>there's only one button you need to press, the red X
>but with each attempt ponies try to convince you not to do it, not to leave them
>the only winning move is not to play
>but it's got ponies
This seems easy to implement (even in a fucking Excel spreadsheet), you could put the close button in-game to avoid having to learn Win32 API to hook the native button, and then the "only" thing you need is ideas for progressively more convincing ponies. Stuff like pic rel, some sentences said by specific ponies, maybe a song, maybe a cute Applebloom telling (You) she's got a special appul pie in the oven that she wanted to show (You), surely you'll stay right?
So technically you'd probably need another button with "okay, I'll stay" for giving up and continuing to horse around with those equines. You could randomize the screens for that sweet unpredictable playthrough, beloved by all IGN journalists alike. You could have a simple score count for how strong anon's will to leave ponies was, based on how many screens he clicked the X on before giving up.
See, that sounds nice enough to me, if you've got ponies in your heart then go for it. I have fewer ponies than (You), so I'm leaving this idea up for grabs.