When I still played GFL1, I'd come up with scenarios for what my preferred 1st/3rd person shooter set in the universe would be like.
Action-heavy linear campaign:
>Sop II stranded alone behind enemy lines, cuts a bloody swathe through swarms of SF troops while escorting a lost child to safety. Despite having no social acclimatization module or a mission objective to safeguard humans, she feels oddly compelled to go against her primary instructions and pick routes that least endanger the kid, at a risk of running into more enemies. Sop is powerful, but ammo and repairs are in short supply, so the player must pick their paths with care.
Open-ended stealth campaign:
>P90 and MDR illegally infiltrate a green sector city and go underground in the peripheries. They move under the cover of the night through back alleys to meet informants and raid key locations to gain information crucial for the continued survival of the beleaguered G&K, under attack from KCCO. Being merely militarized civ dolls, they must think on their feet and avoid direct confrontation with the military units looking for them.
Also, Team 404 would be so easy. High risk, high reward missions in a squad tactical shooter style, where you switch between the members as needed. Hacking shenanigans and beating overwhelming odds, the usual GFL shit.
A hero shooter is kind of the bottom of the barrel option for what's possible in this franchise.
t. dork