How does music for enemy-lore even work?
I don't necessarily dislike it. Depending on how it actually works I might even like it.
But not really getting how it works is honestly kind of frustrating. I played through the entire game and I still don't feel confident in when and how I'll actually be able to snare an enemy with my music. Which is kind of unfortunate because I tend to eat shit and or die whenever I foolishly attempt to music for lore.
Also, not all enemies are actually susceptible to it, right? Like the bugs outside of pharloom seem to be immune, presumably because they have no silk within them and or simply have no developed minds, even relatively primitive ones? But it was the same for the heart bosses, right? Or was I just too shit at using the needolin? I could get the skarrsinger's crowd to sing, but not the actual soldiers or karmelita herself. Likewise with the coral soldiers and crust king. The forest seed doesn't even have ground to stand on unless you jump into the spikes for temporary ground to appear, but it didn't seem to work there either. Which would make lore accurate sense I guess.
But even for enemies and bosses that it does work on, it's difficult for me to judge when it'll actually work. Is there like some kind of invisible meter that slowly builds up whenever I play music within a certain range of enemies? But some are snared almost immediately while others seem to ignore me quite successfully before eventually succumbing if I'm, what it feels like, lucky. Because I really have no idea how to actually do it other than play and pray with my needolin.
For all the faults of the dreamnail, at least it was quite obvious and apparent when and how it worked.
If you successfully hit an enemy, it was a success and you'd get lore. Or if you wouldn't get lore then you could at least be confident in the dream nail not being effective.
Otherwise I do genuinely think that music for lore is really cool.