>>96531497
Our side got a great start, my deredeo peed his pants and missed all his shots, so his grav rapier brothers had to Pin and kill some cataphractii to cover for him. Some very lucky breaches there. After that, the autocannon squad busted a fat ass nut all over a vindicator that was getting too close, and my las predator was on tac killing duty. My immortals actually got to fire this turn, left side squad plinking a wound off a centurion with a grav shredder, pinning him, and killing 2 Templars with melta guns on the right side. Ultras kinda regrouped and got back onto the points they lost earlier. No charges since we figured points were better and we’d bait the IF praetor into charging my immortals + iron father on the right anyway, getting an easy Gorgon Spite spitroast and then probably an easy 3 points for at the warlord.
Turn 3
The fists keep stuff moving. At this point they try to keep the cata in the center alive but nothing is in range for cover fire. On the flanks they move in, and the saturnine praetor does take the IH bait. Shooting kills 2 immortals total, for the whole phase. Assaults charge the now un-routed suzies, and fail to break even a single man, and die under the sharpened axes of Ultramar’s finest. The Gorgon’s spite does exactly as we thought, and my iron father practically decapitates the saturnine praetor in a single combat round.
Our turn 3 was digging in and clean up. Not much left on their side after this.
Turn 4:
Fists just get in line to shoot. 4 dead tacs, 2 dead immortals. No scoring.
Final clean up on our end leaves one deredeo, one vindicator, 3 tacticals, and 4 breachers alive. Autocannons were about to gun down Evander Garrius before the guy just took him off the table.
All in all, just kind of more of the same. Not really a fan of the missions or challenge system in 3.0, and the game feels a lot less prone to character moments, ironically. Good on GW for apparently making the other armies fun, though.