Now hold on a second, I'm starting to see a pattern here.
>AH, a not really known company, makes Helldivers 2
>the game becomes very popular and attracts many customers, much to the surprise of Arrowhead, that never expected this many people
>they struggle to understand what the players want or how to balance things properly, end up breaking shit more often than fixing it
>immediately start working on something else after the game got popular, leading to manpower and time being used on something else, and not their golden goose
Now where did I see that before?
Hmm..
HMMMM...
Killing Floor 2.
Both Tripwire and Arrowhead are glorified indie retards that struck lightning in a bottle, but have no clue, or rather, no desire whatsoever, on how to balance their games out, or on how to interact with the community outside of "PREPARE TO SHIT YOUR PANTS" discord messages.