>>12016608
Im 31 so im not really a boomer, my tastes are exactly placed between boomer and zoomer. Modern games do a lot of dumb shit but so do retro games. The happy medium is a hybrid of modern and retro.
I guess my most boomer take is level design is literally the most important aspect of videogames and videogame design, and level design has literally become a lost art of the retro era. Games like Mario, Doom, Zelda, Megaman, etc they completely live or die on the quality of their actual individual levels. This is something modern devs dont understand, instead of making level based games they make "Metroidvanias" or "Open world games" to cover up the fact they can't design hand crafted levels with careful planning. Then they load the games with mechanics that circumvent the need for tight level design, a lot of "movement-slop" or just overload the game with flash over substance.
I think the very best games are kind of like "engines" or "sandboxes" that programmers make first, then level designers have to come in and turn that into a game. Kind of like Doom and Mario, which are games that can be modded and hacked with completely brand new levels and provide totally new and good experiences, because the skeleton/framework is such good quality.