>>1630296
>Nobody Has tried making a big arena shooter with a proper marketing campaign since probably Quake 4.
Very conveniently ignoring Diabotical which had an insanely large initial round of funding via kickstarter on top of an Epic exclusivity deal after all the kickstarter money was spent on high-end whiskey.
As someone who plays a lot of Quake, nothing is going to get me off this game (in this genre) unless there are some crazy twists to the formula that aren't ultimately just casual retention methods.