>>723635284
HW3's abilities were clearly the wrong way to do it, clicking a damage boost on cooldown is useless.
Kharak did okay with its unit abilities. I liked switching my anti-air into artillery or activating turtle mode or a well timed speed boost. I even enjoyed having less unit types and instead having versatile units, with good keybinds (file editing screw you BBI) it reduced micro for this already micro intensive game.