>>11995542
>Posting it again
The "quote" on the right was made by a genuine larper named Rusty, who does nothing but pull a Pirate Software on the Sega-16 forums. Last seen in 2018 getting into a retarded argument over LA Noire's facial capture before disappearing from the internet.
Nothing even lines up here once you look at the information.
>Criterion Games has always been in Guildford, England. Rusty has always lived in Frankfurt, Germany.
>Rusty claims he's "working on the technology behind some of the best known FPS franchises". Of the six lead programmers for Burnout 3, Alex Fry, Dominic Parrott, Olly Read, Ciaran Rooney, Paul Ross, and Hamish Young, only one of them shows an FPS credit after Burnout 3, but the game was Black all the way back in 2006. Furthermore none of those programmers have ever touched the Gamecube during that time, because the Gamecube version of EA games were always outsourced to other companies.
>Rusty has never actually proven his claims of being a developer, whenever he enters a thread he simply states "I was a dev for this game" then begins dumping an unyielding amount of tech spaghetti that nobody in their right mind is going to actually parse. Rusty has never divulged his real identity whatsoever despite years of performing this dance. Even the Thief 2 dev took a moment to make himself known when he was arguing with a user about the source code.
That being said, the Gamecube could've run Burnout 3, it ran Burnout 2 and a shitload of other renderware games just fine once you compressed the textures and audio to fit onto the disc (1.2GB is the real bottleneck).
The actual reason why Burnout 3 wasn't on Gamecube was because Criterion Games was originally making a skateboarding game. They wound up having to scrap it after a year of work, wasting a lot of resources. They were also being bought out by EA at the same time, so understandably they dropped the lowest-priority version to compensate for lost time/money.