>>1017505
>have only a single edge going on the sides
looking at the models, it seems that way yeah
in terms of posing I imagine they tried to pose it in a way that you can see the most faces / largest surface area
in the knight texture you can see that the arms are turned out to the front so you can see the bicep / ticep area as well as the palms and back of the hand, rather than facing the side as they normally would when resting
if you use segmented limbs unlike Quake then the posing will be even easier since you won't have to mess with the mesh itself, just rotate it as you want it projected to texture on