>>719262732
>That's like saying ddr is a memory puzzle
there is obviously a dexterity element to rhythm games but a huge portion of high level ddr or any rhythm game is practicing difficult sections of a track. you're naturally going to completely memorize the track because that is the actual way you master tracks and get full clears. it's just how the games work and no one complains that rhythm games require memorization because it's the core of good rhythm gameplay.
memorizing goofy animations in action games by contrast takes you OUT of the gameplay because you have to tell yourself not to react naturally to an animation. this can be perfectly fair when used in moderation to make some tricky attacks and keep the player on their toes but when it's overused it's extremely stale because you have to sit there like a retard memorizing a large portion of boss animations just to make sure you roll at the right time for all of them or instantly die and restart the fight