Late replies, I’m back from my wagecuck shift
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>>536929351
>but are there any specific places you look to for fashion/clothing design or poses?
I intuitively pull design ideas from vintage clothing. I use to help run a vintage clothing shop, a lot of it comes from being constantly surrounded by and obsessed with vintage clothing, also dressing like a popstar from the 80s helps, so I’m bias on the way I want things to look and the inspiration they have. I would suggest browsing through or… window shopping on Depop, Gem and Grailed, looking at items from all eras excluding the 2000s and onwards. Looking at old designer magazines or watching old runway videos are also good options. Clothing back then was just more interesting.
>>536930025
>what started you on your artistic journey of realism?
The drive? Not enough high quality fat fetish content for the characters I liked, so I took matters into my own hands, which is ironic to say now because the fat spamtenna content is plentiful and bangin’. Truly a rare w for me.
>(Anatomy/posing/detail-wise) Are there any resources or techniques you’d recommend accessing/practicing for bettering one’s abilities in that regard?
You don’t need to follow a book or a specific technique, I didn’t. But you do need to understand the physics of the human body (and everything in general).
For anatomy, the way I learned was by looking at my own body and paying attention to how everything interacts with each other, natural resting positions, skin squish, muscles constricting like fabric being stretched and pinned, ect. If one of your poses looks awkward/ stiff/ wrong, do it yourself and see where everything should be. You don’t need to be the same size or physique as the thing you want to draw, the way the human body moves is *mostly uniform and you can adjust proportions to characters as needed. At some point it becomes second nature and you don’t have to check.