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/vg/ - /agdg/ Amateur Game Development General
Anonymous No.538453746
>>538451475
>What do people here think about the "pick one item/upgrade out of 3" system mostly seen in roguelikes?
The current /v/ circlejerk is to act as if any game with a choose-X gameplay pattern is automatically the worst thing ever, but as usual those retards go way too far in one direction and fail to grasp the reality that's somewhere in the middle.

Games that are designed from the ground up to take advantage of choice and offer a gameplay experience that otherwise wouldn't be possible or as enjoyable without the added element of randomness can be good. In a game like Balatro, forming your strategy around the cards you're offered is the entire selling point of the game. Same goes for Slay the Spire.
Games where the developers clearly just slapped a choose 3 option onto a bare bones concept in order to add artificial replayability to an otherwise boring mini game are typically bad. You can probably think of at least 3 examples of games that do this off the top of your head.
/int/ - Thread 213824896
Anonymous Indonesia No.213824896
Bee