>>96811417
I'm working on a ninja game. It's rooted in the historical Sengoku period and both the historical and the traditional myths surrounding shinobi no mono as well as blending in folklore of spirits and youkai.
The biggest hurdle is coming up with a way that really gives the feel of the stealth mission without making every session a 40 hour prep for the GM. I would love to have a pencil and paper experience that feels like Splinter Cell or Dishonored. I've actually started other threads on the board looking for ideas and feed back as well as having spent money on books via Drivethru looking for a way to build a stealth system.