>>718387047
>The team made Bloodlines 2
>https://gameinformer.com/exclusive-interview/2025/08/15/what-makes-vampire-the-masquerade-bloodlines-2-a-bloodlines-game

> The art is modernized, and between the combat overhaul, the more linear approach to storytelling, and a completely new developer, it does raise a big question: why call it Bloodlines 2? After all, if the new game is so different from the original, why tie it to that game instead of calling it something new?

>When I ask creative director Alex Skidmore why the game is called Bloodlines 2 instead of something else, he thinks for a while, then starts his answer by saying, "It's what we were asked to do." It's an honest response.
This game ain't fucking Bloodlines 2, other than brand recognition.