>>3813843
DQ is very good, but people who hate it also have a point.

That's because videogames have a few different gameplay and narrative type combinations. Pic related
A series switching its main narrative and gameplay focus from one type to another would obviously make its players upset.

Breath of Fire as a series is a typical JRPG and is in the narrative camp
> I am a powerful dragon and underdog raising to power!
This is why Fou Lu in BoF4 is the pinnacle of the series.
There was no more peaking the art or the gameplay of BoF4 without just doing more of the same.
Jrpgs in general stay between ego-narrative and socio-narrative. They tend to be power fantasies.

BoF5 then switches to the ludo camp suddenly. It's suddenly ego-ludic and socio-ludic.
The biggest difference between narrative and ludo is that ludo punishes you for failure. You don't just get to reload and "try again", there is a semi-permanent loss for failure. The ego-narrative dumps power and narrative on you, the ego-ludo takes them away from you at every mistake.

This is the real reason fans of BoF as a series hate BoF5. They come in expecting an ego stroke and feeling like a savior, instead get a harsh unrewarded underdog and self-sacrifice story with punishing and limiting gameplay. The themes AND gameplay are essentially inverted in BoF5, which is obviously a total betrayal of existing fans, even though the game is great for people who enjoy ludo more, before every power fain in ego-ludic experiences feels deserved.