>>533841006
The controls just feel bad: You're getting stuck in small architecture edges of idclip:ed terrain and milieu, all the fucking time. This combined with the CONSTANT chasing sequences makes the gameplay a chore more than anything else. That these chasing sequences seemed to be fucking RNG-dependant didn't exactly improve the impression of the game... And the first game's ending was magnificient, a scene that stays with you. This one's was really just "ok, that's it?" A disappointmnet, to say the least.