>>3833753
>Torque3D was an insane choice.
It wasn't a choice, it was the only available option. Nobody voluntarily uses that engine. Remember, development started in the mid 2000s. You couldn't just make a game on Unity for pennies or get a licence for Unreal Engine easily like you can today. Personally, I actually find AoD pretty ergonomic to play and not bad looking, but that might just be stockholm syndrome talking after so many playthroughs. If you want to see a *really* ugly and clunky CRPG, try AoD's spiritual inspiration, Prelude to Darkness. It is genuinely painful to play as a modern gamer.