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Thread 3831174

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Anonymous No.3831174 >>3831241 >>3831293 >>3831303 >>3831347 >>3831665 >>3832320 >>3833076 >>3833858 >>3834057 >>3837148
Opinions on their games (Age of Decadence, Colony Ship) ? I quite like their design philosophy for choices and consequences, especially making pacifist playthroughs viable.
On the other hand, there's barely any leeway in your builds and combat is punishing but not very rewarding. Some of their systems feel a bit antiquated too, the way encounters work in Colony Ship for example (stealth has no use outside of specific sections in the game, most maps are very small with little cover etc.).

Speaking of Colony Ship and stealth, there's one section where you can sneak by a couple of thugs, if you come back after a successful sneak to confront them (you're going through that area several times), the game breaks the 4th wall about farming skill points. I legit did not know if that was supposed to be a genuine joke or if it was a manifestation of the devs' autism.
Anonymous No.3831241 >>3831652
>>3831174 (OP)
Age of Decadence was great. Dungeon Rats was also pretty good for what it was. Haven't played Colony Ship yet but I've owned it since early access. In fact, maybe I should do that. Maybe I should play Colony Ship now.
Anonymous No.3831288 >>3831294 >>3831327 >>3831372 >>3831410
I never understood the fascination for these guys' games. To me it seems like a DS/ER situation where all fans shield them from criticism with a simple "git gud". Most NPCs you meet are dicks so there is no surprise on the dialog, the writing isn't particularly stellar, the combat systems are terrible since you can't enter combat dynamically or even sneak around to get a better positioning before initiating a fight (something you could do in FO1), it's all through dialog or context options. I don't think they're bad RPGs but I simply don't understand the level of praise.
Anonymous No.3831293 >>3831319 >>3832320
>>3831174 (OP)
They're good games but also appeal to a niche within a niche. In a sense it's a self-defeating business approach because the target audience is too small. I wonder if their next game will be more accessible.
Anonymous No.3831294
>>3831288
>Most NPCs you meet are dicks so there is no surprise on the dialog,
I found it funny how players have grown to accept video game and RPG tropes so much they find nothing suspicious in a total stranger asking you to join him in the back alley because they have a quest for you.
Anonymous No.3831303
>>3831174 (OP)
Shit game design. Roleplaying eschewed in favor of optimization.
Anonymous No.3831319 >>3837428
>>3831293
it's a legitimate case of devs developing a game they themselves wanted to play. even most crpg players can't really get into it as a result.
Anonymous No.3831327
>>3831288
I was able to befriend backstabbing merchants, hostile extradimensional invaders, savage barbarians, paranoid lords, and everything in-between. You do need to git gud.

You are right about the stealth thing being a bit gimped.
Anonymous No.3831347
>>3831174 (OP)
I didn't like AoD. The concept and setting were pretty interesting but the gameplay and writing just don't carry it. Colony Ship was much better. Nothing amazing but a decent 7/10 in my opinion.

I never tried Dungeon Rats because it just doesn't appeal to me.
Anonymous No.3831371 >>3831391 >>3831668
I like a lot about Colony ship. It has some of the most realistic companions I've ever seen. They're a bunch of emotionally motivated dipsticks who can't concretely tell you what they want, but sure won't let you hear the end of it when it comes to what they don't want.
On the other hand, for it to be a sci-fi game with guns, the combat is weirdly less lethal than Dungeon Rats. It takes way too long to conclude firefights compared to a bunch of slaves and soldiers cutting each other up with swords. I think them going back to a more melee focused game with Heralds of the Third Apocalypse, with the lessons they've learned up to now, will bear fruit.
Anonymous No.3831372 >>3831409
>>3831288
>or even sneak around to get a better positioning before initiating a fight
You can do this in Colony Ship, though it's certainly limited compared to other CRPGs. At any given point in stealth you can jump right into combat, and it plays out from there.
Anonymous No.3831391 >>3831412
>>3831371
>On the other hand, for it to be a sci-fi game with guns, the combat is weirdly less lethal than Dungeon Rats. It takes way too long to conclude firefights compared to a bunch of slaves and soldiers cutting each other up with swords. I think them going back to a more melee focused game with Heralds of the Third Apocalypse, with the lessons they've learned up to now, will bear fruit.
That was clearly intentional as even AoD had combat too lethal for most people, and DR was made for the weirdoes who actually ENJOYED that combat. CS was a concession to normalcy.
Anonymous No.3831409 >>3831413
>>3831372
This is only if the game gives you the option to sneak in. I'm not giving them TOO much shit for that however because noy having a way to initiate fights on your terms is probably mostly technical and financial limitations.
Anonymous No.3831410 >>3831671
>>3831288
Playing a conniving merchant in AoD is one of my favorite RPG experiences ever.
The best thing about their games is that they get role-playing, and facilitate it for different approaches and builds.
And the worlds, characters, and stories are fantastic because they aren't afraid to portray things harshly or hostile to the player. Takes a refreshing approach to game design.
Anonymous No.3831412
>>3831391
As one of those weirdos, I understand making the concession, but it does feel odd having a high powered rifle, and taking longer to kill someone with it than with a sledgehammer or a sword in Dungeon Rats.
Anonymous No.3831413
>>3831409
Entirely fair, you do pretty bluntly run up against the limits of their budget, even with CS being an overall cleaner affair.
Anonymous No.3831652 >>3831671
>>3831241
My first playthrough of Colony Ship was super fun and engaging but I've cooled on it a lot after playing through a couple more times. The middle part of the game is a bit of a drag, there are some design decisions regarding skills and combat that really suck, and so on. But I still think it's worth playing. If you liked AoD you'll almost certainly find Colony Ship is worth your money.
Anonymous No.3831665
>>3831174 (OP)
Colony Ship was so terrible from a gameplay standpoint that I never want to play another game made by them again.
Anonymous No.3831668
>>3831371
>the combat is weirdly less lethal than Dungeon Rats
That would have been a story decision because you have a party going around with you. If the combat is too lethal then your companions just die.
Anonymous No.3831671
>>3831410
>>3831652
These two sum it up for me. It's worth playing at least once. I think its one of the few genuine roleplaying experiences out there. They arent afraid to give you wildly different experiences depending how you go

Its actually very different from disco elysium which is pretending to do this but you can see behind the curtain within an hour and how think the systems are and how its all just different colors of the same exact thing. Its popular for a reason. These games are going to in contrast give totally different experiences and feelings and reflections depending how you play. A lore run in AOD is truly unhinged

In saying that , I wouldnt ever touch them again or more than once. CS in particular just blows its load and feels rushed or like a downgrade. Padding, uninspired often. I used a cheat engine to get to the end of my route because I softlocked and Im glad I sped through because it just fizzled out.

Most of the complaints about these are from people who want their games to be a fantasy where everyone just loves you as a stranger and will let you say and do anything and everyone will fuck you if you are nice enough. So dialogue wise their shit isnt rooted in fantasy which is nice
Anonymous No.3832124
played AoD for like half an hour, despite my best efforts got into a fight i had no chance of winning. i'll pick it up again for sure, it already grabbed me way more than Pillars
Anonymous No.3832320
>>3831174 (OP)
I only played Age of Decadence (didn't get around to playing Dungeon Rats yet).
Setting is very interesting and better than usual generic fantasy slop, and despite poor graphic quality aesthetic looked great.
Gameplay was a bit too autistic for me. Combat needlessly complicated and more for hardcore char builders, and saving up skill points just in case made me feel paranoid about doing side quests.
Still, it actually gripped me enough to play it, which is more than most games these days.
>>3831293
Will it be set in AoD setting?
Anonymous No.3832426
I'm kind of torn on age of decadence. I like a lot of it, but having basically no supporting cast with a personality other than them being a sociopath is kind of off putting. I never really felt much desire to play their other games because of it. It was kind of fun exploring and figuring out the system, but in the end it just felt like a world with nothing to fight for.
I wouldn't call it a bad experience though
Anonymous No.3832902 >>3832909 >>3832911 >>3834057
One thing I dislike about their games is that factions are ALL different flavors of shit and you can't finish their games without joining one of them. Yes I know everyone being terrible is a choice but it would be nice if there was at least one super difficult route where you don't join any, even if you miss content.
Anonymous No.3832909 >>3832913
>>3832902
What's wrong with Gaellius and House Aurelian besides bullying that manipulator noble lady instead of trying to make worthy successors with her?
Anonymous No.3832911 >>3832913
>>3832902
Conning your way to godhood by fucking over everyone is an option in AoD. I consider it less hard and more meta knowledge intense, but it is an option
Anonymous No.3832913 >>3832919
>>3832911
I didn't know there was that option but I didn't do many playthroughs.
>>3832909
I was mainly talking about Colony Ship. It's been a while since I played AoD but my memories of it are somewhat similar.
Anonymous No.3832919
>>3832913
Well, you probably are talking about how pretty much everyone is an asshole which is not wrong, seems like a common complaint, that I also did and can do again, because I agree with it. The one good thing about it is that the player doesn't feel too much like an asshole for bullying or double crossing them.

Besides his killing of other minor or not so minor Noble Houses to consolidate power, I think Aurelian under Gaelius is the best faction to live under, No mob lynching or crosses everywhere like under Crassus or Imperial Guard. Plus there's their preference to either hide or destroy powerful technology of the past. Of course, partly they do it because they are already the strongest faction alongside the IG but it's pretty reasonable considering how much the player can destroy or warp the setting further while meddling with it.
Anonymous No.3832957 >>3833755
Playing Colon Ship right now, combat is a lot better but the game feels more railroaded. Big step up on the polish for fights and animations too.
My biggest gripe with their encounter design is that it's always
>start fight through dialog
>you start in a disadvantageous position and all the enemies are neatly positioned behind cover so you need to waste APs in your first turn to position yourself
It's a shame the game didn't sell as much as they would've hoped, I think the next step that would have elevated their games is having more reactive and interactable worlds.
Anonymous No.3833076 >>3833184 >>3833459
>>3831174 (OP)
I wanted to like Age of Decadence, but ultimately gave up on it. It's one of those RPGs that's not really an RPG, it's more of a puzzle game. There are always right and wrong answers, there are objectively right and wrong choices... I don't know, it may as well have been a visual novel with bespoke routes. The game is just exploring different story routes through trial and error. I guess you could say the same for any RPG, but Age of Decadence felt more overbearing in its lack of immersion than usual, in that regard.
I think there worldbuilding is pretty tight, I like the total commitment to a kind of--if not realism--then at least fairness in how the world worked. I just don't think it was engaging on any kind of emotional level. It's a very cerebral, detached kind of game. There's no real moral to the story, and the player has no place within it beyond being a mute judge of what seems most pragmatic at any given moment.
I wish it would have more immersive elements and more of an emotional core instead of just rendering everything down into the bland misery of acute pragmatism. I guess those are the kinds of worlds the devs like, but it really felt like the world was just bitter, empty, and full of bland robots with no emotions.
Anonymous No.3833184 >>3833278 >>3833859
>>3833076
Fair review. It's an RPG made by people who really liked Fallout but didn't seem to enjoy any of its whimsy. Underrail feels the same to me, in a very different way.
Anonymous No.3833278
>>3833184
I see underrail as more for the purely gamey build loving types that see savescumming and metagaming as a feature to build around more than a flaw. They might both trace their DNA back to fallout and be single character turn based games, but past that I think the differences are pretty extreme in direction
Anonymous No.3833279 >>3833751
I forgot how strong a fully combat-focused character was
Anonymous No.3833459 >>3833460 >>3833713
>>3833076
>It's a very cerebral, detached kind of game. There's no real moral to the story, and the player has no place within it beyond being a mute judge of what seems most pragmatic at any given moment.
You really put the finger on what weirded me out the most about their games. Colony Ship is better in that regard because you have small interactions with your companions, but other than that I think you're right on the money.
I haven't looked up the origin of the devs at all but I'm ready to bet they're eastern euro or Finnish, their games often have this grim outlook.
Anonymous No.3833460 >>3833470
>>3833459
Things are absolutely fucked. There is no moral reason to do anything. And the pursuit of power and money always leads to blood sooner or later.
Anonymous No.3833470 >>3833471
>>3833460
I understand, but things can be fucked without a general feeling of apathy and detachment permeating through everything.
Anonymous No.3833471 >>3834261
>>3833470
If people are this apathetic in the most peaceful period in human history, how apathetic do you imagine them in a post-apocalypse?
Anonymous No.3833713
>>3833459
>I haven't looked up the origin of the devs at all but I'm ready to bet they're eastern euro or Finnish, their games often have this grim outlook.
You called it, they're slavs. Ukrainian, apparently.
Anonymous No.3833719 >>3833720
>chapter 4
>everyone hates me
>sided with the monks
>war : protectors, brotherhood and church all hostile
I'm probably getting the shittiest ending.
Anonymous No.3833720 >>3833730
>>3833719
>sided with the monks
lol
lmao
Anonymous No.3833730 >>3833740 >>3833813 >>3834058 >>3835215
>>3833720
We did it reddit. The monk acted retarded once they got the machine so I screwed up everything, out of spite.
Anonymous No.3833740 >>3833744 >>3833793
>>3833730
>Muties get to live as miserable fucks forever, never to be Kangz ever.
Good.
Anonymous No.3833744 >>3833757 >>3834058
>>3833740
Sending the Ship home is the only ethical choice. Otherwise you would've unleashed entitled woman priests on millions of unsuspecting aliens.
Anonymous No.3833751
>>3833279
Yeah a pure combat character rapes everything. Which is fun but also a little unfortunate because a combat focused character isn't getting the "true" combat experience where things are challenging. It only really shines in Dungeon Rats.
Anonymous No.3833753 >>3833760
Iron Tower games are honestly mid and I'm convinced Vince is a bit of a hack. Not by himself, but due to how codexfags continually try to fabricate a narrative about these games.

Age of Decadence was interesting, lots of neat ideas and setting concepts, but it is possibly the ugliest, most clunky CRPG ever made. Torque3D was an insane choice. It has some decent writing though.

Colony Ship is bizarre, you'd think that by solving the engine and graphics problems it would be perfect, but the writing comes across as unironically AI generated at times. It's like someone killed Vince and trained an LLM on his brain. It also has shockingly little replayability and the main factions barely exist.
Anonymous No.3833755 >>3834109
>>3832957
Yeah, I think there were situations where you should start out of position (like walking up to some head honcho and starting a firefight in his crib) but there were a lot of fights that were really frustrating because of this. Giving the player a bigger deployment area or letting the player dynamically choose to send companions through several entrances, that kind of thing, would have solved the problem.
Anonymous No.3833757 >>3833759 >>3833761 >>3834058
>>3833744
You would rather doom humanity than inconvenience a few aliens you don't even know and who are probably all puppy-kicking cannibals?
Anonymous No.3833759 >>3833765
>>3833757
Humanity will never be slaves to pale edgelord reactor refuse. Aliens would thank us for keeping those abominations unsatisfied.
Anonymous No.3833760 >>3833766
>>3833753
>Torque3D was an insane choice.
It wasn't a choice, it was the only available option. Nobody voluntarily uses that engine. Remember, development started in the mid 2000s. You couldn't just make a game on Unity for pennies or get a licence for Unreal Engine easily like you can today. Personally, I actually find AoD pretty ergonomic to play and not bad looking, but that might just be stockholm syndrome talking after so many playthroughs. If you want to see a *really* ugly and clunky CRPG, try AoD's spiritual inspiration, Prelude to Darkness. It is genuinely painful to play as a modern gamer.
Anonymous No.3833761
>>3833757
I'm sure there are still a few humans left back on Earth, as bad as it looked. Letting a bunch of fanatic mutants take over a fresh alien planet is how you end up being invaded a few centuries later.
Anonymous No.3833765
>>3833759
Oh don't worry I'm sure the colonists would genocide the mutants soon enough.
Anonymous No.3833766
>>3833760
>it was the only available option.
... no it wasn't! GLScene was much more approachable since it both used a language most UKR students are familiar with (Delphi, Pascal 2.0) and was the choice of indie (using that word very liberally here, I mean solo devs and small teams pinning for publishers like PopCap and ReflexiveArcade) developers worldwide. Torque had visually impressive demos and renders going around the net and wasn't as painful to use as Nebula, hence the choice. None of the visual fidelity got realized in the end for obvious reasons.
Anonymous No.3833793 >>3833813
>>3833740
And now the deed is done (restarted and handed the machine to the Church). I wonder if that ending is possible if you don't kill The Mother
I also did the ending where you tell everyone to fuck off and land with just your companions.
Anonymous No.3833813
>>3833793
Try bringing down the entire ship
>>3833730
fucking mad man
Anonymous No.3833821 >>3833824
Changing intelligence to give a flat skill increase ruined it in Dungeon Rats
Anonymous No.3833824 >>3833828
>>3833821
I've never liked intelligence giving more skill points per level in really any form
Anonymous No.3833828 >>3833833 >>3833838 >>3837430
>>3833824
why?
it needs to give something
Anonymous No.3833833 >>3833835 >>3834053
>>3833828
Every intelligence point over 5 should increase gold rewards by 10%.
Anonymous No.3833835 >>3833836
>>3833833
what
Anonymous No.3833836 >>3833837
>>3833835
That's all intelligence should ever do.
Anonymous No.3833837
>>3833836
retard
Anonymous No.3833838
>>3833828
I guess I just find it too gamey. There's basically just a right number to pick for every single character that can be calculated if you have that, as opposed to just tying it more heavily to specific mechanics that may or may not be relevant for every character
Anonymous No.3833847
>start dungeon rats
>get to the fucking ants
Anonymous No.3833858 >>3833860
>>3831174 (OP)
I liked Decadence but I got into a bit of a roadblock where my character couldn't just past muster for one of the (maybe early-midgame? It was after you leave the first city) combat encounters and I didn't make any backup saves so I was kind of fucked
Gonna give it another run soon; I'm trying to decide between a sword and board combaty craftsman or a merchant-prince with high critical strike
Anonymous No.3833859
>>3833184
Underrail has plenty of whimsy which I think helps saves it a little bit
Anonymous No.3833860 >>3833861 >>3833864 >>3834078
>>3833858
might i interest you in an absolute mad lad build?
Anonymous No.3833861
>>3833860
>bodycount 232
Slut.
Anonymous No.3833862 >>3833865
Dungeon rats filtered me hard
Anonymous No.3833864
>>3833860
>might I interest you in this mad lad build
Yes let's see--
What the fuck absolutely
Thank you anon; I will likely steal and modify
Anonymous No.3833865 >>3834288
>>3833862
the beginning is the worst
Anonymous No.3834053 >>3834070
>>3833833
I don't think I've ever played a cRPG where money is important, the economy always gets fucked mid-late game and all the shit money can buy you can find better through stealing/lockpicking/quests etc.
I would enjoy an RPG where you're actually encourage to hustle like a sigma grindset entrepreneur to get something unique or a real advantage but so far it's never been the case. Even games with "elaborate" economy systems like Mount & Blade make money irrelevant in the long run.
Anonymous No.3834057
>>3831174 (OP)
Their games are original but quite flawed in their approach, which doesn't keep them from being overall cool experiences.

>>3832902
CS factions do indeed suck.
Anonymous No.3834058
>>3833730
>>3833744
>Sending the Ship home is the only ethical choice.
Correct.

>>3833757
>You would rather doom humanity
The humanity that is still present on the Starfarer largely doesn't deserve anything better. And whether the proximans are puppy-killing cannibals or not, it's still their planet.
Anonymous No.3834070 >>3834074
>>3834053
You shouldn't really be able to use armour you loot off corpses, anyway. It would be ruined by whatever you did to kill the wearer. All armour should have to be bought and fitted.
Anonymous No.3834074
>>3834070
that's what you do in aod if you damage armor
Anonymous No.3834078 >>3834094
>>3833860
I need stats at start of game; how did dodge work out for you?
Anonymous No.3834094 >>3834153
>>3834078
4/10/6/8/8/4

Dodge is ultimately inferior to block, but that takes a long time to come into play. By the end game, you won't be getting hit at all regardless of what you picked. I advise getting to 5 dodge before you leave teron to handle all the combat encounters there with little difficulty if RNG is being generous.
Anonymous No.3834109 >>3834275
>>3833755
The worst is fights with any enemy that use neural attacks.
>You're about to enter a room with clearly visible mind worms or any other type of enemy that induces panick/daze/etc.
>cool, can I stim before battle
>mmh nyo...
>guess I'll use my first turn to stim then
>sorry sweetie those enemies and only those enemies (besides bosses) have ridiculously inflated initiative that you can never reach on any build without cheating
I have the fucking stims in my inventory, let me use them it's a finite resource present in the game AND they have clear drawbacks that make them inferior to stacking neural resistance through implants.
Anonymous No.3834153 >>3834161 >>3834173
>>3834094
But dodge allows you to use two-handers, I assume that greatly helps against Agaman. Or at least I think anything is better than one-handed spears against him. I could bully him in early release versions with spear-shield craftsman but when I tried replaying the game with the same build the nigger started mindblasting my dude, getting in range and powering up/regenerating (?) through the fight. The devs really wanted to sell him as a godly being, I guess, he is now even stronger than that generic Fourty Thieves ambush in the slums, which was the hardest battle before.
Anonymous No.3834161 >>3834168
>>3834153
He was a god, but he only woke up. Should have given him a chance to get his bearings before fighting. To be fair.
Anonymous No.3834168 >>3834186
>>3834161
Alchemy nobles now style on craftsman peasants even harder than before... And the devs not only buffed him they also expanded that endgame just enough to make player start regretting taking him up on his offer. Before it looked like a pretty sweet deal with the player becoming a lesser superbeing servant and the shadow behind the throne of a chosen puppet leader, with only a bit of mind invasion to ensure his loyalty. Now the game won't stop dropping hints that Agathoth might get rid of the PC if he feels like it and be the one behind the trone directly or choose a more suitable servant, that unloyal tentacle whore. And Aga gets a sweet looking power armor too.
Anonymous No.3834173 >>3834278
>>3834153
Oh, the trick to Agathoth is getting criticals to his head, which permanently damages his perception and letting you easily dodge his slaps.
Anonymous No.3834186 >>3834294
>>3834168
The other one is more honest, even as the game makes him out to seem more evil.
Anonymous No.3834261
>>3833471
I'd be over the moon if society broke down and laws didn't stop me from killing pajeets.
Anonymous No.3834275 >>3834295
>>3834109
If I remember right you can activate consumables while you're in the deployment menu, before oyu start the battle. You lose the corresponding amount of AP from your first turn.
Anonymous No.3834278
>>3834173
the squid bitchslap is so funny. when I first fought him I laughed out loud as he immediately bitchslapped my dude across the room and killed him in one turn. it's like something out of a cartoon.
Anonymous No.3834288
>>3833865
Nah, Dungeon Rats is definitely a game that gets harder as it goes on. Except the stuff on the surface, that's easier than the two areas before it but the sheer length of the fights makes it hard.
Anonymous No.3834294 >>3834296 >>3834325
>>3834186
>Hey thanks for putting me in this worldly vessel, that was really cool of you.
>Yeah sure, I can use my godly powers to give you infinite bling, food, whores, and slaves. You deserve it.
>Nah you don't have to do anything really. Just occasionally indiscriminately smite people for shits and giggles to put the fear of God, uh, me in them.
>Oh, I'm just going to sit at the top of a really big pyramid and watch people draw funny shapes in the ground all day. It's really quite therapeutic.
>Use my mastery over all of humanity to like, do something other than build ziggurats and crop circles? Oh, you humans are so funny!
Balzaar really was a bro-tier eldritch being.
Anonymous No.3834295
>>3834275
Only gadgets not consumables or nades
Anonymous No.3834296
>>3834294
>>Oh, I'm just going to sit at the top of a really big pyramid and watch people draw funny shapes in the ground all day. It's really quite therapeutic.
Based beyond belief. What's wrong with turning the entire planet into a giant computer, anyway? Absolutely nothing.
Anonymous No.3834307 >>3834308 >>3834309
New blogpost about the new game
Anonymous No.3834308 >>3834309
>>3834307
Anonymous No.3834309 >>3834320
>>3834307
>>3834308
>ue5
sadness
Anonymous No.3834320
>>3834309
Well, they were already using UE4 for Colony Ship. I do wonder how bad the performance will be though.
Anonymous No.3834325 >>3834641
>>3834294
All the "gods" had strange peculiarities
>Xenorath
Just wanted to chill in the ocean because it reminded him of home.
>Accursed One
Had a thing for dead stuff, likely because it was an entirely foreign concept to it.
>Agathoth
Fucking hates Balzaar. Like, in a really human way. Easily the most human of the lot because he wants to control people the way they control each other.
>Athazor
Liked playing with creative mode on.
>Bar-Hathor
just enjoyed flaming shit

the bolad one was bolad
Anonymous No.3834641 >>3834644 >>3834667
>>3834325
They took on some of their host's personality, too, right?
So I wonder, even if the wards hold, would the good ending still eventually go horribly wrong?
Anonymous No.3834644 >>3834646 >>3834651 >>3834652 >>3836290
>>3834641
The God ending is horribly wrong from the get go. A loremaster who manages to pull it off would be hardly any better than any Void Dweller.
Anonymous No.3834646 >>3834647
>>3834644
are you retarded?
Anonymous No.3834647
>>3834646
Are you?
Anonymous No.3834651
>>3834644
Hey, that's not fair. I just wanted to do something that would finally help out my bro Antidas.
Anonymous No.3834652
>>3834644
>autist obsessed with archaeotech becomes god
Grim.
Anonymous No.3834667
>>3834641
I mean, you do take in Balzaar.
Anonymous No.3834771 >>3834775
it's age of decadencing time
Anonymous No.3834775 >>3834782
>>3834771
>Alchemy 2
NGMI (literally)
Anonymous No.3834782 >>3834786
>>3834775
nah
alchemy is only useful for health potions
>muh berserk and AP
learn to crit bitch
Anonymous No.3834786 >>3834788
>>3834782
>giving up superhuman regeneration just so you can use some sharpening stones slightly better
Don't you have some rocks to be banging together, Mr Caveman?
Anonymous No.3834788 >>3834797 >>3834799
>>3834786
>superhuman regeneration
+2 really isn't that much
Anonymous No.3834797
>>3834788
It's pretty good when you regenerate to full health while the enemy misses half his attacks and barely gets through your armour when he does hit.
Anonymous No.3834799 >>3834801
>>3834788
Compared to the usual 0, it's pretty neat. And you can combine it with the power armour.
Anonymous No.3834801 >>3834804
>>3834799
by that point, you've already killed everything you'd want the armor and regeneration for
Anonymous No.3834804 >>3834807
>>3834801
So? The point is in having it, not in needing it. And if you beeline for the regenerative mixture it can be very useful.
Anonymous No.3834807 >>3834808
>>3834804
Not really.
Anonymous No.3834808 >>3834809
>>3834807
It is, though.
>but you could kill X easily enough without it
Same is true of everything else in the game.
Anonymous No.3834809 >>3834812
>>3834808
I'd say it's only necessary for the Pass Garrison fight
Anonymous No.3834812
>>3834809
True. My point wasn't that it was necessary, though, only that it was useful. You can more than spare the HP for it.
Anonymous No.3835215 >>3835337
>>3833730
I got skill issue'd out of this ending. I wanted it so bad but they were too strong and I didn't know how to make it easier.
Anonymous No.3835337 >>3836313
>>3835215
It's 99% impossible if you didn't kill Azrael and both Delta dudes in the tunnel while escorting the machine. No matter how optimized your build is or how good you are you will get your entire squad raped in one turn if those guys + the rest of the monks are still alive. Your only chance is lots of statis 'nades with cloaking devices and pray you're not pelted with pulse nades by the boss characters with inflated initiatives.
Anonymous No.3836290
>>3834644
nah, it's funny and great ending and you dupe all the other power hungry shitters
Anonymous No.3836313
>>3835337
I beat it with Azrael and Delta by cheesing the cloaking device and stasis granades. The only character who could damage them was evans with energy sniper rifle in the eyes and they fell after 2 shots or so. The rest of the party acted as meathshields and granate throwers
Anonymous No.3836337 >>3836354
Something about the armour system in Colony Ship just didn't quite feel right. It's like armour blocked too much, so you wound up plinking away at enemies for a long time.
Anonymous No.3836354
>>3836337
Yeah, that's what I thought after going back to Age of Decadence. Combat should be quicker with guns, not slower.
Anonymous No.3836716
do you think an extra physical stat point is worth being a thief?
Anonymous No.3836770 >>3836774
I could solo all of Dungeon Rats with this
Anonymous No.3836774
>>3836770
I mean, fuck
Anonymous No.3836986 >>3837038 >>3837222
My opinion is that the lead developer sure likes to whine on the rpgcodex about profitability and amount of time it takes to make a video game, while slavs shat out Atom in a week on a budget of vodka and salami and it was more profitable than AoD and CS combined.
Anonymous No.3837038
>>3836986
I guess it's all about presentation and marketing. I didn't know about Colony Ship until this year and I avoided it because the name sounded stupid and I thought it was something lame
Anonymous No.3837148 >>3837199 >>3837234 >>3837319 >>3837437
>>3831174 (OP)
Colony Ship using skillgates instead of skillchecks still tripped me out. No roll or anything, just pass or fail. That's cool and all, but how would I train combat if I just talk my way out of everything?
Anonymous No.3837199
>>3837148
>That's cool and all, but how would I train combat if I just talk my way out of everything?
Go for the 15 minutes long sneak/pacifism speedrun. Yes, that is a thing. Fallout 1 and 2 say hello.
Anonymous No.3837222 >>3837234 >>3837818
>>3836986
>the lead developer sure likes to whine on the rpgcodex about profitability and amount of time it takes to make a video game
go back
Anonymous No.3837234 >>3837236
>>3837148
You can be a good fighter and max out all skills but you need to calculate your choices and do a lot of backtracking. You also don't even need to have speech skill if you have high charisma and leadership module
>>3837222
Hello Vince
Anonymous No.3837236 >>3837307
>>3837234
>hurr durr
back to the cuckdex, cuckdexter.
Anonymous No.3837307 >>3837327
>>3837236
We love the 'dex here.
Anonymous No.3837319 >>3837437
>>3837148
You can't. Skill tokens exist to let you train up skills that you neglected early on but they're too little too late. If you solve most potential combat encounters non-lethally, then you will never have the skills to succeed in the encounters you want to do.
Anonymous No.3837327
>>3837307
It's pretty good.
Anonymous No.3837428
>>3831319
I dig the fuck out of their games and I'm a casual fag. The only decision that fucked them really bad was that fuckin splatter mechanic in colony ship where you get hit regardless of your evasion rendering your evasion moot and hence forcing you to metagame into armour.

Owlcat game has much more metagamey bullshit horsecock stats and builds but they're more popular than them.
Anonymous No.3837430 >>3837435
>>3833828
Intelligence is a useless stat, unless you're able to build a game mechanic around it like "inventing drones that drop poison gas", "manipulating the stock market to bankrupt the villian"...etc. it's useless in most 3d game formats and specially low fantasy ones where you don't have "magic". Now you can mention the shadowrun games for having "decking" and "rigging" but they're implemented awfully and you end up playing a combat character anyways.
Anonymous No.3837435
>>3837430
okay?
Anonymous No.3837437 >>3837586 >>3837603
>>3837148
>>3837319
lol
lmao
Anonymous No.3837586 >>3837592
>>3837437
>implants
you did not beat the game
Anonymous No.3837592 >>3837604
>>3837586
cope
seethe
dilate
Anonymous No.3837603 >>3837605
>>3837437
It's funny how solo actually winds up easier than a full party. You get all the skill points on one person, you don't have to worry about the enemy focusing fire and killing your weakest in a single turn, you can keep all the best gear for use on one person.
Anonymous No.3837604 >>3837605 >>3837792
>>3837592
>cloaking device
you did NOT beat the game
Anonymous No.3837605
>>3837603
my only regret is not being able to use the mk 2 combat armor effectively
>>3837604
cope
seethe
dilate
Anonymous No.3837792 >>3838054
>>3837604
Let's see you doing a combat only playthrough solo without a cloaking device though guy, Azrael will rape you before you even get to your turn.
Anonymous No.3837818
>>3837222
I'll use whatever damn site I want to.
Anonymous No.3838054
>>3837792
https://www.youtube.com/watch?v=8HjurIPR0ZQ
Anonymous No.3838078
>no gore
>no voice acting
Their games are crap
Anonymous No.3838568
Dungeon Rats roasts my GPU.
Anonymous No.3840628 >>3840629
Behold
The Great Unholy Fusion of Scholar and Slaughter
Anonymous No.3840629
>>3840628
no contest