Anonymous
8/22/2025, 11:56:18 AM
No.3831174
>>3831241
>>3831293
>>3831303
>>3831347
>>3831665
>>3832320
>>3833076
>>3833858
>>3834057
>>3837148
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md5: 034adeab... 🔍

Opinions on their games (Age of Decadence, Colony Ship) ? I quite like their design philosophy for choices and consequences, especially making pacifist playthroughs viable.
On the other hand, there's barely any leeway in your builds and combat is punishing but not very rewarding. Some of their systems feel a bit antiquated too, the way encounters work in Colony Ship for example (stealth has no use outside of specific sections in the game, most maps are very small with little cover etc.).
Speaking of Colony Ship and stealth, there's one section where you can sneak by a couple of thugs, if you come back after a successful sneak to confront them (you're going through that area several times), the game breaks the 4th wall about farming skill points. I legit did not know if that was supposed to be a genuine joke or if it was a manifestation of the devs' autism.
On the other hand, there's barely any leeway in your builds and combat is punishing but not very rewarding. Some of their systems feel a bit antiquated too, the way encounters work in Colony Ship for example (stealth has no use outside of specific sections in the game, most maps are very small with little cover etc.).
Speaking of Colony Ship and stealth, there's one section where you can sneak by a couple of thugs, if you come back after a successful sneak to confront them (you're going through that area several times), the game breaks the 4th wall about farming skill points. I legit did not know if that was supposed to be a genuine joke or if it was a manifestation of the devs' autism.