>>12116180
>where 3D in fact looks like garbage due to the cartridge limitations
That's hardly why though. In fact, the cartage format was one of the N64's biggest advantages, and why it was possible to have huge levels with tons of 'cull zones' but minimal popup and tons of mocaped animations. Most of the disk space PS1 games used tended to be FMVs and music.
The texture cache size and RAM data transfer were vastly more limiting issues that contributed to why stuff often has low detail textures stretched over large things.