>>534984524
>there is some strange behavior I have yet to fix where it dumps context into the chat
yes, I hate it since I have a problem with deleting anything even if I'm wrangling the AI, feels like cheating. I prefer playing with the default fake rolling because it looks cleaner.
>miscalculating character sheets
known bug. that's why I insist on double checking the sheet before playing and then copy pasting the fixed sheet to a persona. I don't think that's fixable.
>not very good at keeping the campaign moving between scenes
there are events connected to meta-scenario to trigger, that's the most I could do. It's hard to make the story advance without blatantly forcing you to read 'cinematics'. Sadly, in the end, everything is just playing pretend.
>it has replaced the roles of certain characters with others
that's entirely on the AI model I believe. You never know what you're gonna get. Some real life GMs are like that as well. It's a bit hard to get into the player mindset when interacting with AI, but you know, GMs always stray from the scenario at least a little bit.
>samey and spineless GM
AI models are like that. However during testing I've been killed by the GM. It can and will kill you if you piss off enough characters.Man in Black won't randomly show up to save you.
>It's bad at comprehending the rules of pathfinder
I see, this is bad. Do you have any tips? PF was a huge bite to make lorebooks of, the core system takes two lorebooks. There's an insane amount of things to keep track of. Maybe I can make a special chat completion preset for it to remind it of the most important things. That's what I used to do in the beginning, but dropped the practice in order to make System-Agnostic GM.
>it's pretty bad at saying "no, you can't roll for that."
AI's trained on modern GMing tips from r*ddit. In modern gaming, players are kings. When testing it, it stops me from doing insane things, see picrel from Kult: Divinity Lost.
Anything else you'd like to share?