Everyone suffered in the program but some people pushed to excel. I was barely keeping my head above water. I don't want to say I did the bare minimum, because I did try, but most of my assignments (especially at the end of term when finals and crunch hit) where just done so that I could pass. I am embarrassed at how bad basically all my work was, but deep down my ego is hurt the most by the knowledge that I did try very hard on most projects, and they still came out low-mid at best. Like it would be less embarrassing to say that I barely tried and it came out like this. Admitting that I put everything I had into a work and it came out like that hurts a lot.
Term 3 (the final one), I had a lot more choice on what classes I wanted to take and I was so burnt out on drawing that I decided to focus completely on 3D art. I learned blender from literally 0 to donut to character modelling, UV, texture painting, camera, rigging, and animation within 3-4 months. Spent legit 10 hours a day on blender on days when I didn't have class. Pulled all nighters, finished assignments the morning that they where due. I was so happy that I didn't have to worry about perspective and proportion and precision since all that was being handled by the computer for me, I thought I was being so clever and saving so much time and effort not drawing. Then the final project came around and I just needed 1 render of a city street with my character driving her car.
Just
One
Render
Then I realized that I would need to model and texture buildings, trees, cars, plants, garbage cans, street lights; even with various tricks like geometry nodes, it still meant modelling and texturing dozens of assets. I spent sooo long on this render that it would have been faster to just paint it (digitally). I even had to give up hand painting emissive textures and go for principled bsdf materials because it was taking so long to produce the assets that I wasn't going to make the deadline.
Cont.