>tiny attack range
>very slow movement without run, but run has has awkward weight to it that can sometimes fuck you over
>stupidly long turning animation that doesn't need to exist, and only shows up to screw you over 0.001% of the time if you fumble the controls
>full of sidegrades instead of upgrades
>everything about shards
>niggardly hitboxes and attack timings forcing you to get hit if you pogo SLIGHTLY too high or too low
>uncompromising hitboxes demand precision, but the controls lack fluidity and contain a bunch of small awkwardnesses that add up
>lots of enemies and bosses have tiny little slides or bounces at the end of attacks to dishonestly force 2 masks of contact damage, because the devs don't want you to just learn fights, they want you want you to learn the microscopic details of those fights
>too much blocking, backdashing, teleporting
>you have more movement tools than hollow Knight but going fast is just NOT ALLOWED most of the time
>visibility is often garbage
Everything is hyper-balanced to be unfun or weak, but then you have clawline which is extremely overpowered and cheap to use, so why the NO FUN ALLOWED attitude everywhere else?
>finding all fleas gives you... -1 silk skill cost IF you're at full health and IF you waste a blue slot on it
>doing the passing of the age quest and climbing the dumb spike tunnel gives you nothing but a memento and a small epilogue scene that makes the ending WORSE
>lots of hidden rooms that are just shards
>heavy overreliance on breakable walls, hidden passages because TC are obsessed with the player "earning" every shitty bundle of shards and sidegrade they get
>magnetite brooch ONLY collects rosaries
>rosaries get deleted by spikes
>lots of troll hazards designed only to be annoying, not an actual challenge
I had fun with the game, and I'd say it's a 7/10 or 8/10, but it actually baffles me how hard the developers worked to limit the fun and maximize the annoyance.
I think they have a certain kind of autism.