>>96789116
>the Rule of 1s
You mean shifting target numbers/difficulties, or the rule of 1s specifically? I haven't had any trouble with the latter, it's more the shifting TNs that I've been taking issue with. I noted it as something I consider a problem in both v1 and v3 because... well, Exalted isn't WoD and one of the ways that works is that Exalted cares a lot more about having access to a granular scale that goes up indefinitely. It's the same problem Godbound and Exalted d20 run into where there isn't anything harder than Difficulty 9 / DC 20. It's rare but in Exalted sometimes being able to ask your player to roll ten+ successes matters - because the expected thing is that an Exalt is going to go absolutely bananas and knock down a temple, or deduce the existence of the surviving titan Autochthon in a fresh and censored library, or filch the Scepter of Peace and Order in a hurry. Demake is better than d20 because you can still count successes, but shifting TNs throw it off a lot.

>Health System/Taking Damage thing.
I've had basically no trouble with that. It's just normal health levels, except you don't take wound penalties unless it's a hit big enough it leaves a mark. Run out of health and you get incapped unconscious, then it takes a few more hits to actually kill Exalted one hundred percent dead because of main character energy. Really, if anything, we've had more trouble dealing with willpower shortages from Block/Dodge.