>>535719096
>There are more systems I'd like to GM more than I'd like to play
I used to feel like that but nowadays i'm too cranky about it since my friends zone out when it's something they're not into. (also not huge on online discord gaming anything complex)
Hell some of these games I might actually want to try DMing to a gemini player giving them some fitting directives and steering them towards stuff I enjoy. It's obviously different from a real table game but I already have other stuff for that.
>in the same category as Tekumel.
I'm actually the dude who created the original Tekumel trove that used to be listed in Da Archive on /tg/ that the current ones have a lot of files from, though they added some stuff I had never seen PDFs of since then like the miniature army rules.
I was very interested in it but the more I looked into it the less keen I was on running it weirdly enough. It's one of those i'd play in easily but not run myself.
>Fortunately, that's what ST Adaptations are here for. You never have to be the forever DM again :D
Yeah it's great. I might see eventually see about doing Wandering Gates of Ogre Inn or even just adapt a regular pulp fantasy book into a worldbook, probably more work to categorize it correctly but it'd be neat to try and see if you could play in Leiber's own Lankhmar using his own words.
>focus on freeform play in MtA
Easy way to offload work on the GM instead of having to write rules but ugh adjudcating that is such a pain even before you take into account the people around the table.
>I like FATE
Never actually read it. I was kinda zoning out of new RPGs when it had it's heyday, I think I might have glanced at Spirit of the Century.
>no system is obsolete anymore thanks to AI.
Yeah, this really solves the big problem with them. Now they're more like games than work. Ones where you can have a quick fap midgame and continue having fun at that if you feel like it. (I generally don't but hey it's nice to have options)