To help you track this in real time:

A floating label appears above the squad when a morale state is triggered.
An icon also appears near the squad’s HUD element and stays as long as they remain in that state.
For player-controlled squads, full morale info is shown in the unit panel UI.
So now you really want to think twice before ordering a frontal assault on a fortified building. It might end with your squad getting pinned halfway there—and then just breaking and fleeing.

Squads now differ not just in their weapons or roles, but also in their combat resilience—defined by Morale and Stability.

Think we’re done talking about infantry mechanics?
Not even close.
There’s plenty more coming in the next entry of our dev diaries.
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